ShawnDriscoll said:I would just like to see maybe 8 or 10 pages with 3 artist-rendered ships on each page with a little blurb telling about the ship and what it's used for in the Starfleet Universe.
Stuff like:
Number of crew
Ship function (cruiser, freighter, luxury liner, scout, stealth, pirate, sci-lab, starbase, generation ship, hollowed asteroid , etc.)
weapons
fuel duration
speed
agility
defense shields
escape pods
light/fighter craft
From that, I can figure out all the rest of the ship for RPGing in.
Putraack said:ShawnDriscoll said:I would just like to see maybe 8 or 10 pages with 3 artist-rendered ships on each page with a little blurb telling about the ship and what it's used for in the Starfleet Universe.
Stuff like:
Number of crew
Ship function (cruiser, freighter, luxury liner, scout, stealth, pirate, sci-lab, starbase, generation ship, hollowed asteroid , etc.)
weapons
fuel duration
speed
agility
defense shields
escape pods
light/fighter craft
From that, I can figure out all the rest of the ship for RPGing in.
A lot of this is already in the PD books: I only have GURPS so far, but most of that is in there, in and out of GURPS-specific terms
Nobody is saying you'll have to. What we're all saying is thus far ADB has ported everything over from one game engine to the others, changing only that which is specific to a given game engine. There is no reason to think they won't copy all the data you want, which is in GUPRS and D20 now, over to Traveller and convert the parts that need it. You may need to buy up to four separate PD-Traveller books: core rules book plus one book each for Feds, Klingons, and Romulans, just as the GUPRS and D20 players did. (Of course, you can get by with just the core rulebook.) The two big hold ups, from what I gather reading these same public boards, was Jean's retirement and move to Texas, and demands from Mongoose. The first item is done, and someone said this project is at the top of her to-do list now. If this is all correct, I'm sure she'll get it back on track PDQ.I'm not interested in having to buy other PD books in order to play PD. Otherwise, what's the point of a PD for Traveller then? My players aren't gonna buy the other books. That's for sure.
Is that the system where you have to spend an hour rolling dice to see what your character did for twenty years before retiring in order to have a decent useful-skills list? I remember trying the original Traveller back in 1983 and absolutely HATED that system.ShawnDriscoll said:I hope the book uses the same career gen style as other RPGs written for Mongoose Traveller.
Sgt_G said:Is that the system where you have to spend an hour rolling dice to see what your character did for twenty years before retiring in order to have a decent useful-skills list? I remember trying the original Traveller back in 1983 and absolutely HATED that system.ShawnDriscoll said:I hope the book uses the same career gen style as other RPGs written for Mongoose Traveller.
ShawnDriscoll said:Mongoose Traveller doesn't use Classic Traveller's limited CharGen. Are you in the right forum?
Do the deckplans you are developing use Traveller standard sizes/assumptions for rooms and facilities?Sgt_G said:I am NOT working on a Traveller-specific supplement. I am doing a set of deck plans that can be printed in any game, be it GURPS or D20 or Traveller or whatever.
Yes, I'm in the right forum. Is this not where one comes to ask questions about Traveller? No, I don't have Mongoose Traveller (or any other versions), but I saw your YouTube video about the actor become emperor. Very funny. Did you name him Ronald, by any chance? So, it looked at first glance to be much the same idea. I picked up Traveller supplement #3 yesterday, and while at the store I did flip thru the core rulebook. Again, I didn't read it in detail, but it seemed the same stuff as I remember.ShawnDriscoll said:Mongoose Traveller doesn't use Classic Traveller's limited CharGen. Are you in the right forum?Sgt_G said:Is that the system where you have to spend an hour rolling dice to see what your character did for twenty years before retiring in order to have a decent useful-skills list? I remember trying the original Traveller back in 1983 and absolutely HATED that system.ShawnDriscoll said:I hope the book uses the same career gen style as other RPGs written for Mongoose Traveller.
Sgt_G said:Is this not where one comes to ask questions about Traveller?