More about magic and runes.
One concern of mine:
One of the cool things about class based systems, like DnD, is character diversity is built in. From what little I've seen thus far, it seems like Runequest has all players striving for the same goals. So far I've seen nothing to make the characters seem different. Players being what they are will often try to maximize benefit and minimize harm, so if there are no rules based reasons for diversity, won't all characters tend to look and feel the "same"?
Will the Cults serve this function? How will characters, members of different Cults, band together?
One concern of mine:
One of the cool things about class based systems, like DnD, is character diversity is built in. From what little I've seen thus far, it seems like Runequest has all players striving for the same goals. So far I've seen nothing to make the characters seem different. Players being what they are will often try to maximize benefit and minimize harm, so if there are no rules based reasons for diversity, won't all characters tend to look and feel the "same"?
Will the Cults serve this function? How will characters, members of different Cults, band together?