(I've posted this over at RPGnet, but wanted to get a wide opinion, so....)
Adamant has been thinking of dipping our proverbial toes into Traveller support, via Mongoose's open license, and it got me thinking about my own past history with the game. I've probably only played Traveller in the default "Traveller Universe" (Third Imperium, mostly) a couple of times. The rest of the times I've played the game, it's been emulating some well-known SF universe (I've done Trek, BSG and Firefly), or in an original universe of the GM's creation.
So, that begs the question: What do people really prefer? If I'm going to do Traveller support, should I do generic, plug-and-play stuff that can be slotted into a house campaign (since the OTU is off-limits, so generic is essentially the "core universe" option), or should I come up with a groove-tastic original SF universe, and set the projects there?
Thoughts? Opinions?
Adamant has been thinking of dipping our proverbial toes into Traveller support, via Mongoose's open license, and it got me thinking about my own past history with the game. I've probably only played Traveller in the default "Traveller Universe" (Third Imperium, mostly) a couple of times. The rest of the times I've played the game, it's been emulating some well-known SF universe (I've done Trek, BSG and Firefly), or in an original universe of the GM's creation.
So, that begs the question: What do people really prefer? If I'm going to do Traveller support, should I do generic, plug-and-play stuff that can be slotted into a house campaign (since the OTU is off-limits, so generic is essentially the "core universe" option), or should I come up with a groove-tastic original SF universe, and set the projects there?
Thoughts? Opinions?