Potential Problems with Arms & Equipment Book

CHalk me up for keeping the simpler terms. I'm PERFECTLY fine with using the term 'Rifle' for any type of long gun, while 'pistol' for a sidearm.

Anymore and you're getting pendantic, anal and you seem to actively trying to find faults in something that alot of people, maybe even most, wouldn't care about.
 
HyrumOWC said:
Nickbergquist said:
Why houserul for Runequest when I can go get the exactly accurate material I need over in GURPS, for example?

I think this is part of the problem with the "problem". RQ isn't GURPS, and isn't designed for that level of "realism". Are you upset that RQ doesn't have PD and 1 second combat rounds?

I'm going on a tangent here. I don't agree with you. I think RQ does just as good at being realistic as GURPS. It just does it with less detail and fiddliness. I really like the way GURPS plays, but always hated the overly fiddly character creation and the "unrealistic" advantage/disadvantage system, plus the way that stats are overemphasized in it.

I never bought 4th edition GURPS, but didn't it drop PD? I'd also say that the RQ 5 (12 even) second combat round is as realistic (or more) than GURPS, and that the weapon readying rules in GURPS are a bit suspect. I actually like RQ combat (and in general MRQ combat!) better than GURPS for feeling realistic.

That was a tangent, yes. However, I don't think using GURPS accuracy as something that other games should strive for is a bad thing at all. Their historical supplements are very well researched. If I just liked the system, I'd use them more!
 
Mongoose Steele said:
I went with the common RPG game terminology for ease of use and "close your eyes" style description for the common gamer. I'm sorry that some folks might think it is "sloppy and wrong", but knowing the industry...I figured that most would not. If I am wrong and this thread now explodes with the fanbase crying out for my blood and ink over the term being used in the generic and not factually specific; I'll know better for next time the subject comes up. *shrug*

It takes a remarkable talent to be both wrong and patronising at the same time. Congratulations.

I'm not trying to excuse the fact, but yes...I do know the difference between a rifle and a common "gun", I chose the descriptor for the image it brings to the mind, not the science behind it. Simple as that.

Impressive as it is that you understand this issue after it has been explained to you, the problem still remains that it just wasn't worth your while to get it right. I daresay this wouldn't be perceived as such a problem if it wasn't a running theme in the saga of Mongoose Runequest. From opposed rolls to combat examples to firearms, the designers just couldn't be bothered to get things right. And then they whine when the people who are foolish enough to actually care about Runequest have the temerity to express their disappointment.

On the bright side, you've saved me, and perhaps others, the expense of buying any Mongoose Runequest products.
 
Trifletraxor said:
have one player in my game, a jelmre, who's gotten hold of two dwarven-made handguns. He has so far not dared to use them in play as he's afraid of the Gobblers!

Man! What a wuss!

I'd be all BANG! BANG! BANG! C'MON YOU GOBBLERS!! I GOT GUNS NOW!! AND I DON'T CARE IF THEY IS RIFLES OR NO!!!

:lol:

- Q
 
Nagisawa said:
CHalk me up for keeping the simpler terms. I'm PERFECTLY fine with using the term 'Rifle' for any type of long gun, while 'pistol' for a sidearm.

Ok. But why use a "simpler" term that is also incorrect?

Would you not also be PERFECTLY fine with using terms like "short barreled" and "long barreled", or "one handed" and "two handed"? Point being that those equally "simple" terms are going to be fine with the folks who don't care about accurate terminology and will *also* be fine with those who do.

Thus improving the quality of the result overall. And that's a good thing...

Anymore and you're getting pendantic, anal and you seem to actively trying to find faults in something that alot of people, maybe even most, wouldn't care about.

I'd also argue that a good percentage of the people who care the most about using MRQ in a firearms based campaign will care about the terminology being used incorrectly. Those who plan on using a standard fantasy based campaign probably wont care, but then firearms will play a minimal role if at all. Those who actually will want to use the rules (and *gasp* pay for them), will likely want some degree of accuracy and usability for a wide assortment of different weapons. Starting out from the get-go with some flawed terminology will dig MRQ into a hole down the line IMO.

It really boils down to: Why create a future problem if you don't have to?
 
RMS wrote

I'm not a complete pendant

What are you then????? A necklace??????


Seriously though...Runequest is ALL about ducks with feathers sticking outa their ass, villages near shadows dance with sharp spikes sticking outa the rooves of the houses and little newtlings pulling you outa the water singing "we will fix it, we will fix it, we will make it new new new!"
 
Gnarsh said:
Nagisawa said:
CHalk me up for keeping the simpler terms. I'm PERFECTLY fine with using the term 'Rifle' for any type of long gun, while 'pistol' for a sidearm.

Ok. But why use a "simpler" term that is also incorrect?[/quotte]

Is it? Is it really? Or are you just looking for something to nitpick?

Gnarsh said:
Would you not also be PERFECTLY fine with using terms like "short barreled" and "long barreled", or "one handed" and "two handed"? Point being that those equally "simple" terms are going to be fine with the folks who don't care about accurate terminology and will *also* be fine with those who do.

Long barrel/Short barrel tells me nothing, they could both be 'rifles/carbines'. Pistol and Rifle tells me one is two handed, the other one.

Gnarsh said:
Thus improving the quality of the result overall. And that's a good thing...

Quality of what? I'm not sure what you're looking for can be found in any game out there that's playable.

Gnarsh said:
Nagisawa said:
Anymore and you're getting pendantic, anal and you seem to actively trying to find faults in something that alot of people, maybe even most, wouldn't care about.

I'd also argue that a good percentage of the people who care the most about using MRQ in a firearms based campaign will care about the terminology being used incorrectly. Those who plan on using a standard fantasy based campaign probably wont care, but then firearms will play a minimal role if at all. Those who actually will want to use the rules (and *gasp* pay for them), will likely want some degree of accuracy and usability for a wide assortment of different weapons. Starting out from the get-go with some flawed terminology will dig MRQ into a hole down the line IMO.

I seriously doubt anyone is that... No, I'm not going to say it.

Gnarsh said:
It really boils down to: Why create a future problem if you don't have to?

I don't see the problem. It's incosequential. Mountain out of a molehill. And probably, it's already too late as it's more than likely on the way to the printer.
 
Nagisawa said:
Gnarsh said:
Nagisawa said:
CHalk me up for keeping the simpler terms. I'm PERFECTLY fine with using the term 'Rifle' for any type of long gun, while 'pistol' for a sidearm.

Ok. But why use a "simpler" term that is also incorrect?

Is it? Is it really? Or are you just looking for something to nitpick?

Yes, it is incorrect. If it's unimportant to you, that's fine, but it is most definitely incorrect. Feel free to look it up in the dictionary if you don't believe it. As is, the term is confusing and incorrect. Perhaps it's a nit, but it's a nit that no one should have to pick because it would have been so much easier to have simply done it right to begin with. That's what I don't get. Why not just do it correctly to begin with and save the hassle? (This is a general issue with me. I simply don't understand doing something half-way to begin with, and I understand the rush to defend that kind of work even more puzzling.)

Long barrel/Short barrel tells me nothing, they could both be 'rifles/carbines'. Pistol and Rifle tells me one is two handed, the other one.

There surely are some terms that could be use that would be both descriptive and correct.

Quality of what? I'm not sure what you're looking for can be found in any game out there that's playable.

Quality of product, I assume. There are several games that manage to keep terminology correct. This really isn't that difficult to understand is it.

Gnarsh said:
It really boils down to: Why create a future problem if you don't have to?

I don't see the problem. It's incosequential. Mountain out of a molehill. And probably, it's already too late as it's more than likely on the way to the printer.

It's inconsequential to you. In fact, it's not a huge deal to me, but it's a "molehill" that shouldn't even exist to become a problem. That's basic writing: use correct language, spelling, and grammar or expect the reader to discount the rest of what you say. Anyhow, I think you're right about it already being at the printer so this is all a completely academic discussion. My only reason for continuing to this point is in hopes that these issues will come up less in the future.
 
Nagisawa said:
Gnarsh said:
Nagisawa said:
CHalk me up for keeping the simpler terms. I'm PERFECTLY fine with using the term 'Rifle' for any type of long gun, while 'pistol' for a sidearm.

Ok. But why use a "simpler" term that is also incorrect?

Is it? Is it really? Or are you just looking for something to nitpick?

Huh!? Yeah. Calling a Blunderbuss a "rifle" is incorrect. What part of the definition of a rifle is confusing?

It would be like creating a list of vehicles and putting "horse drawn carriage" under the "automobile" heading...

Long barrel/Short barrel tells me nothing, they could both be 'rifles/carbines'. Pistol and Rifle tells me one is two handed, the other one.

Now who's being nitpicky? You know darn well that your working use (in game terms) of a "pistol" is a weapon with a short barrel that's held in one hand, while a "rifle" is a weapon with a long barrel that's held in two hands. If that wasn't how you were using them, then why refer to anything with a long barrel held in two hands as a "rifle"?

Thus, those terms could just as easily be replaced with "long/short barrel", or (IMO better yet) simply divided into "1h firearms" and "2h firearms". The latter is best, since it ties right into working game mechanics (you could equip dual pistols within the existing rules, but not dual shotguns or sniper rifles).

Not sure why this is so strongly resisted.

Quality of what? I'm not sure what you're looking for can be found in any game out there that's playable.

Defining weapons with regard to existing game mechanics (one handed vs two handed) isn't playable? I'm not looking for anything super fancy, nor asking for something ridiculously hard. Defining firearms in terms that are not contrary to actual firearm definitions and that *also* happen to be useful in that they tie directly into existing game rules improves the quality of the resulting game.


I don't see the problem. It's incosequential. Mountain out of a molehill. And probably, it's already too late as it's more than likely on the way to the printer.

It's a pretty small mountain though. How hard exactly would it be to replace the word "rifles" with "2h firearms" in a weapons chart and accompanying text? How hard would it be to replace "pistols" with "1h firearms" in the same manner? How much simplier would it be to not have any ambiguity within your game rules as to which ones can be dual weaponed, and which not? Can I use a shield while firing my shotgun? No. When using my flitlock pistol? Absolutely.

The point is that this forum presumably exists specifically so that players can provide feedback to the game developers. The purpose of which is (hopefully) to improve the product. I'm not sure why some feel the need to bash anyone who actually suggests that maybe things might work better if done in a slightly different manner.

There's a wealth of game knowledge represented in forums like this. Mongoose presumably maintains these forums specifically so it can hear this sort of feedback directly. While they're under no onus to actually follow any of the suggestions, they are certainly better off simply for having the ideas available for them to use if they wish.


You may think that this is a minor issue, but clearly it matters enough that several people have commented that it should be changed. That automatically validates the position. It's not your decision as to what Mongoose does with that information, but when people get bashed for making even minor suggestions for improving the game, they'll eventually just stop posting and everyone will lose.
 
gnarsh said

one handed vs two handed

As a member of the general public with no knowledge of firearms the words rifle/pistol conjure up the required image (a long one and a short one) less confusingly, even though those words are apparently wrong.

I don't think the "precise terminology" proponents are being nitpicky - it is an interest they have and they want to see it faithfully represented. I just think that most people who play this GAME will not care two hoots and may (ironically) find the way it is written less confusing!
 
Thing is Mongoose could stop this thread by agreeing to do a few minutes of editing. The fact that they seemingly can't be bothered seems to reflect the general level of effort and production put into the available MRQ books.

It may just be a minor point to many, but the fact there are so many minor points that seem to have been easily corrected with just a little bit of extra care and attention is not a good way to impress existing fans of the RQ line and those coming new to the system.

Perception is all, if MRQ comes to be perceived as poorly constructed and edited it will find it very difficult to become a mass-market OGL source.


Vadrus
 
iainjcoleman said:
Mongoose Steele said:
I went with the common RPG game terminology for ease of use and "close your eyes" style description for the common gamer. I'm sorry that some folks might think it is "sloppy and wrong", but knowing the industry...I figured that most would not. If I am wrong and this thread now explodes with the fanbase crying out for my blood and ink over the term being used in the generic and not factually specific; I'll know better for next time the subject comes up. *shrug*

It takes a remarkable talent to be both wrong and patronising at the same time. Congratulations.

I'm not trying to excuse the fact, but yes...I do know the difference between a rifle and a common "gun", I chose the descriptor for the image it brings to the mind, not the science behind it. Simple as that.

Impressive as it is that you understand this issue after it has been explained to you, the problem still remains that it just wasn't worth your while to get it right. I daresay this wouldn't be perceived as such a problem if it wasn't a running theme in the saga of Mongoose Runequest. From opposed rolls to combat examples to firearms, the designers just couldn't be bothered to get things right. And then they whine when the people who are foolish enough to actually care about Runequest have the temerity to express their disappointment.

On the bright side, you've saved me, and perhaps others, the expense of buying any Mongoose Runequest products.

Wow your first post is one that could get this thread removed, good job. Back to RPG.net with you.
 
Sigtrygg said:
Well, that didn't take long:

http://forum.rpg.net/showthread.php?t=288675

So apparently rpg.net is where all the anger management issue people go? Thanks for the heads up I'll be and sure and avoid it.
 
I did a survey of my gaming group: 2 of us had a decent knowledge of firearm terminology, 3 of us didn't. I was the only one who would appreciate detailed/historically accurate information in the rules, the other four could care less. So, while detail is appreciated, system/rules accuracy I think is far more important than detail/equipment accuracy with the average player. The best solution may really be for someone to publish a historical supplement for the MRQ system.
 
Man...I don't know what to say about this one.

I am a gun-nut...I've been handling firearms my entire life, and been a serious enthusiast for 15 years now. That said, the terminology may not be accurate (and if the books are already printed, it could easily be clarified via an errata PDF), but the terms: "Tempest in a Teacup", and "Mountain out of a Molehill" come to mind.

I am much more concerned about things like the one or two-roll combat mechanic being corrected/clarified, options presented regarding the halving mechanic and opposed rolls, or the Armor penalties being tweaked to make wearing armor 'worth it'.

Everyone who has read my posts on this forum knows that I have been critical about MRQ....not because I am a member of the 'Old Guard' (I never played RQ2, and only played RQ3 a handful of times), but because I see great potential in MRQ (I see it as a game that I could use to run all of the fantasy campaignes I could ever want to run), and up to this point, I think Mongoose has dropped the ball a bit - being silent when they should have spoken out, and slapping quick fixes (Player's Guide PDF) on problems that should have been better thought out.

That said, this thread seems like an example of "No matter what Mongoose does, it's wrong".

If the problem is a percepetion that the writing/editing of the MRQ line is just flat out sloppy, that is a concern - but I'm willing to cut Mongoose some slack with regards to the issues raised in this thread. Like I said, I am much more concerned with rules that work than I am with (what I perceive to be) minor terminology.
 
Vadrus said:
Thing is Mongoose could stop this thread by agreeing to do a few minutes of editing. The fact that they seemingly can't be bothered seems to reflect the general level of effort and production put into the available MRQ books.

I'm guessing that we only get previews after it's already been sent to the printers, so a few minutes of editing (at this point) aren't really possible. In my case, my points were meant more for consideration in the future (and in general) not about this specific item in this specific product. I already knew (guessed anyway) that it was past time for it to have an affect on this printing.
 
RMS said:
Vadrus said:
Thing is Mongoose could stop this thread by agreeing to do a few minutes of editing. The fact that they seemingly can't be bothered seems to reflect the general level of effort and production put into the available MRQ books.

I'm guessing that we only get previews after it's already been sent to the printers, so a few minutes of editing (at this point) aren't really possible. In my case, my points were meant more for consideration in the future (and in general) not about this specific item in this specific product. I already knew (guessed anyway) that it was past time for it to have an affect on this printing.

True, but as almost every release or preview has contained similar errors or points of contention that have been brought up on the forums each time you'd think they'd take more care with subsequent ones, so far that doesn't appear to be the case.


Vadrus
 
haargald said:
Sigtrygg said:
Well, that didn't take long:

http://forum.rpg.net/showthread.php?t=288675

So apparently rpg.net is where all the anger management issue people go? Thanks for the heads up I'll be and sure and avoid it.

Anger, what? Oooookay, let me check the thread...

RPG.net is one of the nicest calmest forums I've ever been too...

TO each their own.
 
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