Blackyinkin said:
Hi All,
Okay, I got my PDF of Cults of Glorantha...
Total comments, Nice Art, Too Many Errors to mention. I will use those bits and pieces that are salvageable, but until a very in depth and much needed errata is put in place I will go to Simon Phipp's site and use the magic from his Heroquest to Runequest conversions and have a load of fun...
To be honest, I'd hope that the Mongoose stuff would make that redundant. I'd much rather see the cults in print with RQM spells.
Blackyinkin said:
Anyone who thinks this product doesn't need an errata should hang their heads in shame, the mistakes are unforgivable.
Well, it's not that bad, despite any comments here.
There are several types of errors:
1. Spells/Skills that are listed in cults but not described.
2. Spells/Skills that cults had in previous versions of RQ but they don't seem to have.
3. Spells/Skills which cults are implied to have but don't have in their descriptions.
4. Spells that have been desribed but are woefully imbalanced, either too powerful for their cost or too weak for their cost.
5. Incorrect designations of cults, incorrect runes for cults.
So, for people buying RQ for the first time, 1 and 3 are important, the others aren't.
For people who know a lot about Glorantha, 2 and 5 are important.
For people who like well balanced games, 4 is important.
Actually, 2, 4 and 5 may not be errors. They may be wrong, but wrong for a reason. Although giving Buserian the Air Rune is hard to explain.
It looks as though editing/poor checking may have been the culprit for 1 and 3. Possibly 2 and 5 may have been caused by not knowing the old spells/cults or by editing. 4 looks like it was caused by converting spells from RQ2/3 to RQM, either converting badly or by not understanding the conversion process or how the spells would be balanced with other Divine Magic or Runic Magic.
Unlike HeroQuest, RuneQuest has always had a heirarchy of magic types. Divine Magic is more powerful than Sorcery which is more powerful than Spirit Magic. RQM seems to think that Runic Magic, the equivalent to the old Spirit Magic, is more powerful than the rest. So, Divine Spells have been rejigged to be the equivalent of Runic Spells, which is a mistake in my opinion.
Anyway, I'll try and go through Cults of Glorantha with a fine toothcomb and see what things I can pick out of it that are problems. There probably aren't actually that many.