Potential errata required to CoG1

gamesmeister said:
Mongoose simply need to fix the problem cults that have been highlighted in this thread (there aren't that many), and it's job done. As far as herrings go, cult 'types' are positively scarlet.

It would also require re-listing the spells that were removed from the various cults. In general, these were removed if they were already a part of the generic cult listing from RuneQuest Companion.

But otherwise, yeah.

Jeff
 
gamesmeister said:
Mongoose simply need to fix the problem cults that have been highlighted in this thread (there aren't that many), and it's job done. As far as herrings go, cult 'types' are positively scarlet.

It would also require re-listing the spells that were removed from the various cults. In general, these were removed if they were already a part of the generic cult listing from RuneQuest Companion.

But otherwise, yeah. Other than giving Orlanth some wind spells that is. :)

Jeff
 
gamesmeister said:
Exubae said:
This sounds like I'm moaning again.. so I probably am, but so much of the cults flavour is lost through the Generic god-types, they are so unbalanced.

I don't understand what's going on here. There are lots of posts that seem to assume that just because the Companion states a divine spell fits a certain 'type' of cult, that it then applies to all those types within CoG.

I've already said this, but I'll say it again - there is nothing that states this to be true, either in the rules or in CoG. No-one from Mongoose has posted that this is the case, Jeff never intended for it to be handled that way, and in fact it causes far more problems than it solves, so why is it even being considered?

Mongoose simply need to fix the problem cults that have been highlighted in this thread (there aren't that many), and it's job done. As far as herrings go, cult 'types' are positively scarlet.

It is stated in the Companion and the Companion SRD. It is under the section Spell Traits and Descriptions, under the sub heading Cult (p. 13 of the book and p. 6 of the SRD). Also, if it does not work this way, then Gloranthan gods have no access to any of the spells in the Companion - nope, no Sunspear.
 
Should the Divine spells be gained through the Type keywords?

In this case we have a weird version of Humakt who goes round with resurrection, where Elmal and Yelmalio are unbalanced, and half the spells given by associated cults are a waste of time.

or

Should we exclude the keywords, in which case the spell lists are incomplete?

Any chance of erata rather than the usual that is how it is, so tuff comments?

CoG1 is like owning a porsche thats had its wheel swipped and been left on brick stacks.... sigh
 
Exubae said:
Any chance of erata rather than the usual that is how it is, so tuff comments?

You forgot the "Everyone has worked really hard on this, so you should be more grateful" comments.
 
Exubae said:
You forgot the "Everyone has worked really hard on this, so you should be more grateful" comments.

I think it's obvious that Voriof did put a lot of good work into CoG1, but then Cutter & Stitcher came along, and did what Cutter & Stitcher do. Cutting the book in two, and peforming some so-called "editing".

Trifletraxor.
 
I think it's obvious that Voriof did put a lot of good work into CoG1,
Nobody is doubting that... Its a really cool addition to Glorantha but...

the Spell lists are duff...

Its quite a humorous image, bordering on pythonesque; Having Humakt going round killing folk changing his mind and resurrecting them again...

I feel the urge to slip in to bitching mode... but I'll stop there. I was hoping this was going to be a constructive thread.
 
I think it's obvious that Voriof did put a lot of good work into CoG1, but then Cutter & Stitcher came along, and did what Cutter & Stitcher do. Cutting the book in two, and peforming some so-called "editing".

Weren't you banned once?? No sorry, make that twice.

Mongoose Fordy
Heavy Handed Editor/Cutter & Stitcher
 
Oh well...
Bye again Trif.

Sigh...

Mongoose Fordy, Since your looking at the threads, any chance of sorting out some erata?

Or are we still going to have to put up with it?
 
No one ever said you would have to 'put up' with errors in the background or mistakes in the rules. However, stylistic choices and changes made for the good of game balance are here to stay whether you like it or not.

Yes, there will be an errata for CoG 1 (and quite possibly one for CoG 2 but we'll have to wait and see) but it won't be available until the New Year due to the heavy workload we have during the pre-Christmas run.

Fordy
 
However, stylistic choices and changes made for the good of game balance are here to stay whether you like it or not.
Fair enough... or within reason at any rate...
The spell lists, if you go with the explicit spell list loses the original flavour of the gods and the Glorantha.

Yes, there will be an errata for CoG 1 (and quite possibly one for CoG 2 but we'll have to wait and see) but it won't be available until the New Year due to the heavy workload we have during the pre-Christmas run.
Cool

Its not till you take a step back an realise how much stuff you guys are actually throwing at the shelves, that you can appreciate why errors can crop in. But we'ld only moan (well I would anyway :) ) if the flow of material slowed down so I suppose its a bit of a no win situation.

I suppose it boils down to the following scenarios
We wait and get 100% quality but end up with on release evey three months.
Or we get 90% of the quality and get 1 to 3 releases a month, public end up 90% content- mongoose make more dosh...
 
MongooseFordy said:
No one ever said you would have to 'put up' with errors in the background

So it is goodbye to pig faced trolls then, since that is an error in background.

And we can expect to see Sever Spirt restored to Humakt in some shape or form?

MongooseFordy said:
Yes, there will be an errata for CoG 1 (and quite possibly one for CoG 2 but we'll have to wait and see) but it won't be available until the New Year due to the heavy workload we have during the pre-Christmas run.
At least we now know that Mongoose accepts there are mistakes....[/b]
 
MongooseFordy said:
No one ever said you would have to 'put up' with errors in the background or mistakes in the rules. However, stylistic choices and changes made for the good of game balance are here to stay whether you like it or not.

Yes, there will be an errata for CoG 1 (and quite possibly one for CoG 2 but we'll have to wait and see) but it won't be available until the New Year due to the heavy workload we have during the pre-Christmas run.

Fordy

Thanks you for your reply. Actually knowing errata is coming helps a lot.

I have said numerous times that I can stomach changes made for game reasons - Sever Spirit cut because you don't want a spell that lethal is one thing (though Skybolt, Hand of Death, and Sunspear are all extremely lethal and not costed that differently from Sever Spirit). If I want it that bad I can put it back.

The legitimate complaints are with spells that are in the game but unbalanced or 'broken', such as Fang of Wachaza and Crush, both of which are way underpowered for their cost.

And of course their is the 'Flavor' thing with us Old Ways Traditionalist Crusty Old RQ Grognard Whiny Bitches - Losing Sever Spirit is one thing, but Humakt gaining Resurrection goes against everything he has stood for for the past 25+years. How much Mongoose takes that into consideration is of course, entirely up to Mongoose. But keep in mind, a lot of us really want to like MRQ and the new material, and our intentions are good even if sometimes our tone shows frustration.
 
Rurik said:
gamesmeister said:
I've already said this, but I'll say it again - there is nothing that states this to be true, either in the rules or in CoG. No-one from Mongoose has posted that this is the case, Jeff never intended for it to be handled that way, and in fact it causes far more problems than it solves, so why is it even being considered?

It is stated in the Companion and the Companion SRD. It is under the section Spell Traits and Descriptions, under the sub heading Cult (p. 13 of the book and p. 6 of the SRD). Also, if it does not work this way, then Gloranthan gods have no access to any of the spells in the Companion - nope, no Sunspear.

While I agree with most things you say Rurik, I don't agree with this interpretation.

I know the section you're referring to, it states that (and I'll quote now) "If the cult is listed as 'All', the spell is a utility spell available in all cults." It then goes on to state that it's up to the GM to determine what other spells are available to each cult.

These spells listed as 'All' are the only ones I can find that indicate they are 'common' divine magic. There's nothing that states that other divine magic spells listed in the Companion are common, and indeed by the very fact that they only apply to certain cult types, they're not.

And Sunspear is an excellent example: it is listed as being given to Yelmalions by Yelm, but only to Light Priests and Light Sons - yet Yelmalio has access to all common divine spells. By your interpretation, this is completely pointless. Of course, the problem there is that Yelm isn't listed as having access to Sunspear, and should be errata'd to include it, but I'm fairly certain this was mentioned earlier.
 
MongooseFordy said:
No one ever said you would have to 'put up' with errors in the background or mistakes in the rules. However, stylistic choices and changes made for the good of game balance are here to stay whether you like it or not.

I'm cool with that. Just as long as it smells like Glorantha folks will be happy!


Yes, there will be an errata for CoG 1 (and quite possibly one for CoG 2 but we'll have to wait and see) but it won't be available until the New Year due to the heavy workload we have during the pre-Christmas run.

Fordy

Yes, well, CoG2 won't have to deal with the whole generic gods issue that I should never have allowed to be seen by you guys in any draft. :oops: I expect CoG2 will be much cleaner and look forward to seeing it...

Edit: Gamemesiter - for what it is worth to you, the "All" listing is supposed to mean "All divine spells as listed as common". Other cults which are small or esoteric or not into 'community service' got a subset of these 'Common" spells listed. Anyway, that's the view from my sandpile. Don't know about yours. :?



Jeff
 
Voriof said:
Edit: Gamemesiter - for what it is worth to you, the "All" listing is supposed to mean "All divine spells as listed as common". Other cults which are small or esoteric or not into 'community service' got a subset of these 'Common" spells listed. Anyway, that's the view from my sandpile. Don't know about yours. :? Jeff

I think our posts just crossed... :D
 
Voriof said:
Yes, well, CoG2 won't have to deal with the whole generic gods issue that I should never have allowed to be seen by you guys in any draft. :oops: I expect CoG2 will be much cleaner and look forward to seeing it...

Will there be more divine cults in Cults 2, or will it focus only on sorecery and shamanism?
 
Coleoptra said:
Voriof said:
Yes, well, CoG2 won't have to deal with the whole generic gods issue that I should never have allowed to be seen by you guys in any draft. :oops: I expect CoG2 will be much cleaner and look forward to seeing it...

Will there be more divine cults in Cults 2, or will it focus only on sorecery and shamanism?

I don't know but based on what was in CoG1, CoG2 should cover sorcery, shamanism, and those "other" cults which don't fit into any one category such as Kyger Litor, Aldrya, Trickster and the like. But until I get my copy, I haven't a clue! :D

Jeff
 
Coleoptra said:
Will there be more divine cults in Cults 2, or will it focus only on sorecery and shamanism?

Well Kyger Litor will make her appearance for one thing, and Aldrya, Mallia, Thanatar and lots of other old friends. Although how these are used will vary a little from Cults I.
 
Mongoose Acolyte said:
Coleoptra said:
Will there be more divine cults in Cults 2, or will it focus only on sorecery and shamanism?

Well Kyger Litor will make her appearance for one thing, and Aldrya, Mallia, Thanatar and lots of other old friends. Although how these are used will vary a little from Cults I.

Oh good. Some of those were an utter misery to convert! Can't wait to see it.

As an aside, none of the gods in CoG1 actually do the stuff on the cover (Gorgorma and Maran Gor the only possible exceptions). :D

Jeff
 
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