Nerhesi said:
By working competency I mean a skill level of 2.
If it says that each level represents several years then I believe that needs to change. It would not be a correct statement, for possibly half or more of the skills in Traveller. As indicated in the more action oriented skills, you would not need several years per level (examples here are Gun Combat, Gunnery, Pilot, Drive, Melee, etc etc).
So saying I need several years per level is simply not in-line with real word examples.
Perhaps you need to think in reverse. Instead of looking at your own personal view of real life and what a "level" in the real world is and trying to force that over the game system do the opposite.
The game system describes it as "each level represents several years of experience using that skill". Doesn't matter what the skill. Vacc Suit, Gambler, Pilot, Drive, Steward, Engineer...
So when playing the game,
A person in the game has skill (any) 1. Now think of someone in real life with "several years of experience using that skill". Skill (any) 2 is someone with several more years of experience using that skill.
What likely you are thinking of as skill differentiation in real life is more like skill levels 1.1, 1.2, 1.3, 1.4 and so. Yes, one is better than another, but not enough to give a +1 bonus in game mechanics. If you did give +1's for small increments in real life skill the games skill levels would go up into the double digits and we'd likely need a percentile game mechanic instead of 2d6.
Yes, in real life one could practice shooting a gun a couple days or so each week for a couple months and improve their capability. Do they go from level 1 to level 2 in game terms? Perhaps not as they don't have "several years of experience using that skill". In game terms maybe they are 1.4? Unfortunately, or fortunately depending on ones views, having something like 0.6 through 1.4 "real life" skill gets lumped together as skill 1 in game terms.
Next, lets take some real life "Melee" skill.
Maybe some Melee(unarmed) karate? In real life acquiring skill varies based on peoples ability and commitment, the instructors ability to teach, and so on. But in general, with 2-3 classes a week and practice at home too, some people can move up a belt at the lower levels in about 3 months. Even in real life some schools have more belts than others before you reach black belt and thus there can be a bit of variation between different peoples real life perception of moving up a "level". In general there are 9 common belts. Black belts are not that uncommon. Probably severl in every training studio and several training studios in every large city and then there are high level Melee(unarmed) judo, taekwondo, boxers and so on in every city so do you think "level 9" black belt in real life is similar to the level 4 or 5 "renowned" in Traveller?
So it's a matter of perception perhaps. Even in real life some people lump the first few belts as beginners and the next as intermediate then advanced... Now maybe you are talking 9 months or more per some peoples perception of real life level?
Look at it the other way. Instead of starting with a real life perception of what a level is: a yellow belt = level 1 in Traveller and a blue belt is level 2 and a purple belt is... Start with what a level is in Traveller "several years of experience using that skill". Now if you must associate that with a color, what color belt would one have after "several years of experience using that skill? What is the belt color after several more years of experience using that skill?
Last, a pet peeve of mine. Learning Karate is a sport with structure and rules for competition. Melee and Gun are "Combat" skills and not sports. If I were to make Karate a career specialty it would be Entertainer Specialist: Athlete and not under any combat career like Army or Marines. The Karate specialist table would have things like Athletics(str), (end) and (dex), perhaps Trade(Karate)?, yes some Melee(unarmed) too. I grant that at higher levels there are some moves that they are taught - but they are never practiced or used because they are so dangerous so do you have the same level of skill as someone who actually uses these skills? To me, in Traveller, by the time someone gets to level 2 in a combat skill they have been in real life or death situations and perhaps killed someone. To my perception of reality, no matter how much Karate one knows, without some other training or experience you likely don't get high Melee skill. Just my view. Just like I don't think one gets Gun Combat 2 by shooting at paper targets at a gun range or by hunting Bambi. That can help with the marksmanship part of it, but I think there should be more intensity and time put into training a wider variety of combat oriented specifics - for one example: the type of range where you move through a simulated environment with friend and foe targets moving and popping up so you have to make fast accurate decisions.