AnotherDilbert
Emperor Mongoose
Possible OPTIONAL one-dimensional vector movement.
Allow a vector based movement system where you can only accelerate directly towards or directly away from the enemy. You would only need to keep track of each ship/squadron speed and the distance between them (or distance from chosen reference point). Leave missiles out of this...
This would allow you to get some feel of vector movement, but without the mapping/bookkeeping nightmare.
Implication: It will be difficult to match vectors for boarding and dogfighting. It will be very easy to overshoot an enemy and just whip past him at high speed.
I realize that this is probably unworkable and will not be offended if you laugh at me or ignore this...
Allow a vector based movement system where you can only accelerate directly towards or directly away from the enemy. You would only need to keep track of each ship/squadron speed and the distance between them (or distance from chosen reference point). Leave missiles out of this...
This would allow you to get some feel of vector movement, but without the mapping/bookkeeping nightmare.
Implication: It will be difficult to match vectors for boarding and dogfighting. It will be very easy to overshoot an enemy and just whip past him at high speed.
I realize that this is probably unworkable and will not be offended if you laugh at me or ignore this...