CosmicGamer
Mongoose
Spawned from another thread, this discussion is about where capitol ship space battles are likely to occur.
Here are the bits from the other thread
To better consider it
The diameter of the earth at the equator is aprox 12,750km.
The Earths 100d limit would be aprox 1,275,000km
The average distance to the Moon is aprox 385,000 km
This is aprox 30d
So what do you think deep space is?
Moving on,
Two fleets that pass in the night.
I'm no science and math whiz but my understanding is that open space battles would be nothing like in the movies.
Unless both sides purposely slow down to have a meaningful deep space engagement in the middle of nowhere, would not most deep space battles be just two fleets zipping past each other at high speeds?
Let's say the incoming fleet accelerates than decelerates at the "halfway" point to be able to "stay on target" at the planet since other options like high speed hit and runs would only make matters worse.
For purposes of argument, let's say they accelerate for 20 hours and decelerate for 20 hours. Baring issues like the planets vector and the ships when coming out of jump, I think the half way point is around 50d?
At this halfway point, the incoming fleet is going at their max speed.
Lets say both fleets have similar maneuverability. If a defending fleet from the planet accelerated for 20 hours they would meet at the 50d limit with both fleets going in opposite directions at high speed from 20 hours of thrust?
Even if both fleets were only thrust 1, what speed would they be going when they met? Could they have any significant engagement? About how many rounds would they be in range?
Certainly at the speeds they are going, the attackers need to destroy the entire enemy incoming fleet. This is their only chance as even though the enemy is decelerating now, they are still heading for the planet at high speed and the defenders are heading in the opposite direction at high speed and won't have time to "slow down" and "turn around" and catch back up to the enemy.
Again, need the help of the math and science whizs.
Even if the defenders accelerate for a shorter period and start decelerating, it still seams they still will be left in the dust and the enemy will get to attack the planet with the fleet off in the distance unavailable for some time to help defend.
All this also assumes the enemy incoming ships are not a decoy trying to pull the defense fleet off while another attack force jumps in and approaches from a different direction.
So, I look forward to some input from the whiz's, but in general I think fleets should "stay home" instead of risking a "deep space" battle that takes them away from the planet they are defending.
What are your thoughts?
Here are the bits from the other thread
First off, "deep space" is a pretty vague term.F33D said:I'll answer the completely obvious "why". Because a fleet HAS to jump no closer to a planet than 100D and the opposing Gov wants them kept as far from the planet as possible to protect its citizens. Also, jumping ships fairly often end up days away from the target planet.CosmicGamer said:Why and how often do fleets meet up in deep space?
So, that tells one that deep space encounters are FAR more likely than orbital encounters between fleets.
To better consider it
The diameter of the earth at the equator is aprox 12,750km.
The Earths 100d limit would be aprox 1,275,000km
The average distance to the Moon is aprox 385,000 km
This is aprox 30d
So what do you think deep space is?
Moving on,
Two fleets that pass in the night.
I'm no science and math whiz but my understanding is that open space battles would be nothing like in the movies.
Unless both sides purposely slow down to have a meaningful deep space engagement in the middle of nowhere, would not most deep space battles be just two fleets zipping past each other at high speeds?
Let's say the incoming fleet accelerates than decelerates at the "halfway" point to be able to "stay on target" at the planet since other options like high speed hit and runs would only make matters worse.
For purposes of argument, let's say they accelerate for 20 hours and decelerate for 20 hours. Baring issues like the planets vector and the ships when coming out of jump, I think the half way point is around 50d?
At this halfway point, the incoming fleet is going at their max speed.
Lets say both fleets have similar maneuverability. If a defending fleet from the planet accelerated for 20 hours they would meet at the 50d limit with both fleets going in opposite directions at high speed from 20 hours of thrust?
Even if both fleets were only thrust 1, what speed would they be going when they met? Could they have any significant engagement? About how many rounds would they be in range?
Certainly at the speeds they are going, the attackers need to destroy the entire enemy incoming fleet. This is their only chance as even though the enemy is decelerating now, they are still heading for the planet at high speed and the defenders are heading in the opposite direction at high speed and won't have time to "slow down" and "turn around" and catch back up to the enemy.
Again, need the help of the math and science whizs.
Even if the defenders accelerate for a shorter period and start decelerating, it still seams they still will be left in the dust and the enemy will get to attack the planet with the fleet off in the distance unavailable for some time to help defend.
All this also assumes the enemy incoming ships are not a decoy trying to pull the defense fleet off while another attack force jumps in and approaches from a different direction.
So, I look forward to some input from the whiz's, but in general I think fleets should "stay home" instead of risking a "deep space" battle that takes them away from the planet they are defending.
What are your thoughts?