seanbickford said:Almost nobody likes d20 and very few even attempt to defend its shortcomings.
Thats a load of absolute bullshit. We are just sick of having to constantly defend it on the D20 Conan forum!
seanbickford said:Almost nobody likes d20 and very few even attempt to defend its shortcomings.
And I have decided that no one single version of a Conan RPG is going to match every single gamer's idea of what it should be.seanbickford said:I have also decided that the only entirely suitable system for Conan will be one that has been custom tailored to fit the style of REH's world.
Krushnak said:Thats a load of absolute bullshit.
Enlightened said:And I have decided that no one single version of a Conan RPG is going to match every single gamer's idea of what it should be.
The game you described may be perfect for you, but it wouldn't necessarily be perfect for everyone.
A world without Feats...The rules can be found here: http://www.freewebs.com/peterlarsson/MicroConan.pdf
seanbickford said:Almost nobody likes d20 and very few even attempt to defend its shortcomings.
I am not sure about that. There are plenty of systems which work perfectly well with different building mechanisms for PCs and NPCs, yet they "interface" with each other in a more or less seamless way. The problem is building NPCs with their use in mind. If I need a goon, I do not need to completely stat him out; for example, in the Conan Compendium, the adventure "The God in the Bowl" literally wastes pages and pages on the stats for the guards, which are supposed to only make an appearance, if at all. I converted those stat blocks to AD&D, and I got away with just one line of stats, with the same net end effect. This is one of the things that the 4e designers finally realised actually worked in previous systems, and there was no need to change it in the first place (what the hell is one supposed to do with a 20th level commoner class?!)Hervé said:And then, what's the point in having a game system that is so detailed for PCs if NPCs aren't using the same rules? The point in rules is that everyone in the game should use them. If players and NPC aren't using the same rules, then the rules are worth nothing.
It's a bit like pitting a Magic deck vs. a Poker deck...
Style said:I'm a big Savage Worlds fan. Is it the best fit for Conan? I don't know, I just love the system.
I am interested in knowing what rules you played with for your earlier Conan SW game (races, magic, etc). PM me if you're interested in my SW Conan specific rules.
Almost nobody likes d20
mwhite212 said:I absolutely do believe that SW is the BEST system for any kind of pulp game. The minions go down in one or two swings of the sword and the big bad guys are as tough as the heroes.
It slows when there are many opponents (had one game with 40 combatants that took an entire game session to complete) or when the players don't know what their characters can do.
Huh. I guess I am reading a different forum than you. Because where I'm sitting, this thread seems to be a wonderfully constructive criticism of the limitations of d20 where almost nobody is defending it. I guess I haven't seen this tireless crusade fighting for d20 on the rest of the forum.
And I have decided that no one single version of a Conan RPG is going to match every single gamer's idea of what it should be.
The game you described may be perfect for you, but it wouldn't necessarily be perfect for everyone.
Kintire, do you know the difference between those two systems ?
My group probably would not play Conan the Roleplaying Game if it were not OGL material.
Hervé said:I want to play Conan games, not conan flavored D&D games. I hadn't anything against d20 rules when I started to run the game. My experience with them just showed it didn't fit our gaming group's vision of hyborian gaming. These rules were designed for power playing and munchkinisation, never for RP...
Exactly what I've said before: most of the D20 defenders are D20 players BEFORE being Conan players. Hence the lack of objectivity when reviewing the rules.
You got it wrong again, pal, with your absolute truths... I'm not the one that "trying to turn personal tastes in RPG systems into Revealed Truth". I'm not defending any preferred system.
I think Conan is the best of D20 system, but that's probably because it borrowed a lot of inspiration from Runequest, the most obvious example being the dodge or parry rules.