Poisons and toxin items

PeterFdH

Banded Mongoose
Just wondering whether there are any poison or toxins for sale as items in the Traveller system? The Companion has example agents but these aren't 'items' per se. The Central Supply Catalogue has a grenade and some specialised ammunition that deliver a neurotoxin. However, there's nothing that it seems you can buy to inject, slip in to a drink/food or coat a weapon with...
 
I expect you could get snake venom for free, if you could catch and kill it, maybe when away on vacation, and not jumping into FTL :sick:.

Both MgT 2e CR and MgT 1e Supplement 11: Animal Encounters mentions poison and random damage per random hour(s), without enumerating different "types" of poison. What is there to say about poison? You swallow it or it gets into skin cuts.

MgT 2e also mentions environmental poisons and atmospheres (Arsenic, Tranq Gas, Neurotoxin), which again do random damage over a random time interval.

These effects are administered in-game as weapon traits, which allow special rules governing their use and potency.

I expect a character with a relevant Animal or Survival skill could transfer the relevant poisons into bottles, or swabbed onto sponges, etc?
 
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So I guess the answer is no then? I mean, I could just make it up I suppose but it does seem like a bit of an oversight. One of my players asked the question as to whether he could buy some, perhaps even on the black market.
 
Dont know of any posions/toxins/tailored self terminating disease statted and for sale.
Considering that at TL8 we have toxics that are heavier than air, then break down into composite gasses and prevent lungs from metabolising. Or whatever that posion that was in the Umberlla delivery system used by the British in WW2.

Deadly Substance
TL 7 Credits: 1000 Weight: N/A
This is a substance which can be made into a powder, gas or liquid. It can be suspended in a medium to be absorbed by the skin. The substance is often tailored toward a particular sophont. However most Deadly Substance works on one Humaniti, works on all of them. Once the Deadly Substanced has been delivered and ingested by the Victim, they die within 1d3+END DM seconds.

Counter Deadly Substance
TL 7 Credits: 2000 Weight: N/A
While Deadly Substances come in a wide variety and are all deadly if not paralizing the body of its victim, it does require an exact counter antidote for it to be effective. So while the Deadly Substance covers in multitude of toxins, posions or chemical warefare agents, this item can only counter one particular substance. It has to applied before the Victim dies. It takes immedietate effect.

Designer Active Deadly Substance
TL 15 Credits: 25000 Weight: N/A
This is a substance which will actively evade the body's defensive systems, including any augumentation of equal or less TL which may affect this Substance from working. The Substance can be formed into any delivery medium and can be targeted to one indivual or made to spread to a finite list of victims and can have complex triggering mechanism. This can be an outside trigger, an internal trigger from the body or a network trigger from all the Substance in the targeted Victim pool. The Substance can linger in the sophont body indefinitely. Once activated the Substance skills the target in 1D3 seconds.

Panacea of Deadly Substances
TL15 Credits 25000 Weight N/A
This is a Substance will try to identify any Deadly Substance equal to it Tech Level. This Substance can be made into any delivery medium but often as a pill or injectible. If a Victim is undergoing the effects of a Deadly Substance, the Panacea will then take immediate effect. Roll 2D vs 10. The Panacea gains a DM equal to the TL difference of the Pancea and the Deadly Substance. It cannot counter a Deadly Substance of higher Tech Level. If ingested by a sophont, the Pancea can linger in the body indefinitely. It can be expunge from the body by any trigger prescribed to the Pancea before admistration. If it is circulating inside the body, it will preform a check for lingering Deadly Substances once every 24hrs. Roll 2D vs 8. The roll gains a DM with the difference between the TL of the Panacea and the Deadly Substance. It cannot detect a Deadly Substance of higher Tech Level. If a Pancea does find a lingering Deadly Substance then use the roll previous to the last one.

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The medical drug that slows the metabalism (cant ever remember if thats the fast or slow. I think its the Fast drug), would also be very good anti deadly substance treatment, as you have more time to get them to an ER or emergancy cryotube.
 
Having had a look through the books I have, I've identified the following possibilities.

Often legal and regularly used by security forces:

Soporific Chemical Agent (Traveller Companion P71)

Tranquiliser (acts the same as Tranq Gas: Central Supply Catalogue P157)

More restricted:

Snake Venom (Traveller Companion P71)

Neurodart Toxin (Traveller Companion P71)

Neurotoxin (Central Supply Catalogue P157)

Null Drug (Central Supply Catalogue P94)

PSI inhibitor Drug (Core Rule Book P235, Central Supply Catalogue P93 – Note: these are slightly different)

Truth Serum (Central Supply Catalogue P96)

From Animals:

Peak Floater Venom (Traveller Companion P91)

Atekteia Venom (AoCS Vol 1 P13)

Whitelady Venom (AoCS Vol 3 P217)

Terrondat Venom (AoCS Vol 4 P207)
 
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