inq101 said:
Finally I'd like to say that the Dreadnought is NOT THAT BAD!
There are enough of us to disagree with you there! Nuff Said!
inq101 said:
(and I wish that they didn't call it the Dreadnought as that should be bigger) but it's not that bad. Plus it makes the Vorlons the only fleet with options at Armageddon level.
If they hadnt called it that, then i'd probabley be in agreement with you.
But they did so.......
AdrianH said:
Grunvald said:
AdrianH said:
However, it can cause a critical.
Sigh! 1AD crit hit from a Vorlon fighter is unlikly to kill a big ship, due to the fact it "single" damage!
If the ship has taken lots of damage to begin with then there might be a chance but any other time......
I did not say it would kill the capital ship. It can, however, knock out the engines or weapons. Given how many fighters you can buy, let alone the fact that you want to give the Vorlons some more for free, the fate of an enemy capital ship is likely to be disabled by fighters until one of the cruisers gets round to finishing it off with a big gun.
You didnt say it was left alive either!!!
And where oh WHERE did i say i want to give vorlons mmore fighters for free? Answer NOWHERE!
The price of a fighter should be included in the P level of the ship!
And we have been talkig all along about NEW SHIPS!
AdrianH said:
Four flights of fighters is effectively a 4AD precise beam. They can ignore anti-fighter by sitting out of range, have a reasonable chance of dodging any other fire from a capital ship, and have their own anti-fighter to take a shot at enemy fighter which comes near. And if they do get into a dogfight and lose, or manage to get killed by a capital ship, the carrier has a chance to respawn them.
AdrianH said:
Yep 4 flights might do that, but how many times have your AAF failed to kill any fighters.... Too many to count!
If the fighters have long enough range to sit out of AAF range, the answer to that would be "every time".
MY FAULT for not stateing the Vorlon AAF when in dogfight!
If they get into a dogfight, which happens quite a lot, with a Dog of +0 they tend to die pretty quick (lets not get into a descusion of why they cost double RR pts in campaigns for no reason or shall we...

).
On the other hand, since they have AAF, they can reasonably expect to kill half the enemy fighters before the dogfight even starts. Or, in the case of Shadow fighters, knock out their shields and make it an even fight.
And when did "reasonably" come into any part of game play?
Having the AAF is real nice yeah i wont say anything against it, But as i said how many times have you rolled and failed to do anything.....
AdrianH said:
Grunvald said:
Shadows can already carry fighters!
Which are nowhere near as scary as Vorlon fighters.
OK they nowhere near as scary...BUT with their shields now working in Dogfight (not sure if they work against AF) they a lot more of a pain to try and kill when compared to a Vorlon fighter, which whe in dog can nolonger use AAF where as a Shadow can still use shields!
Not while in dogfight. I believe they're allowed to use AAF once just as they enter the dogfight.[/quote]
Isnt that what i just said?
Vorlon only get to use it once, shadows all the time!
Yep i did say that!
AdrianH said:
Shields do work against AF, but not as well as sitting at range 3" and ignoring AF entirely. Which means Vorlon fighters which get through to an enemy capital ship will probably do more harm, and certainly live longer, than Shadow fighters going after the same capital ship.
And when are you going to get the chance to sit back and shoot at shadow fighters from 3" away?
About 1 in a million games perhaps!
In practically all games except in the games where a person makes a movement error you will find that fighters will be in dogfight, except in certain situations!
AdrianH said:
Grunvald said:
OK so now no one needs carriers...so how are all your fighter fleets going to get into battle, or travel around apart from on BIG ships?
That is exactly how they get into battle in the show - carried by big ships such as the Omega. Or, in smaller numbers, by less big ships such as the Hyperion.
And it's how the Narn and Pak'Ma'Ra fighters have to get into battle anyway because they have no carriers either.
Another one for we dont see it in the show so it dont excist reason!
Vorlons weakness is if they cant get shadows in front of them they Stuffed cause they cant turn as fast!
Which is fine if there are a few pieces of conveniently placed scenery. Otherwise the Shadows need to walk into a 6D QD precise beam for at least one turn before they can nip round the back or side of the Vorlon ship. Assuming they survive that without getting pinned, the Vorlon Light Cruiser can turn up to 180 degrees on "All Stop and Pivot", meaning the Shadow gets another 6D QD precise in the face.[/quote]
Hyperspace Mastery, who needs scenery with that? straight in behind your enemy!
Unless we been using ASAP wrong thought you could only double you initial turn of 45ˆ not the whole lot!
Paperweights that no one will play against..... you mean like the Gaim with their E-mines were?
Before the rebalance in P&P, yes.

So, given that you propose to put the Vorlons into the same position, how do you propose to weaken them to bring them back into balance?[/quote]
So what your saying is that by adding a carrier to the fleet list we are making the vorlons a broken list l;ike the Gaim where!
Now where did that nonsense come from?
AdrianH said:
Grunvald said:
BUT the vorlons get AA (yes VERY nice), Beam weapons (again VERY nice when they hit), and..........................................?
No real SA compared to shadows (Superb Manoeuvrability, Hyperspace Mastery).
Nothing special at all, just very BASIC ships!
With the same self-repair and auto-repair of criticals as Shadows. And now the "Regenerate" SA. No, nothing special at all.
Have you actually read the previous comments on the Regen SA and actually read them or tried them?
Read the previous post so i dont go repeating myself and other comments again!