um... no, a single squadron ding one up... not even a pin... it was the destroyer that destroyed it.
on screen evidence for size is always hard to judge, but vorlon fighters don't seem much bigger than anyone else, not sure where you get the patrol craft sized stat from as I don't recognize ISTR.
also no evidence that they can open their own jump points... especially given the comments in the show that the whitestar is one of the smallest ships to ever manage it... no the smallest ship fielded by a non-ancient.
regardless of whether they can or not, that doesn't mean you can't or wouldn't have a carrier. Star Furies can operate a jump gate and navigate hyper as well as most EA ships (gate to gate at least) and they still operate carriers rather than just have a jump capable ship fly alongside them.
(we see a flight of furies operate from B5 in the first season at least one jump gate away escorting a freighter... )
They did resolve the biggest balance issue by changing how vps are allocated so it's less necessary than it was, but the reasoning behind it should also have resulted in no planet killer, dreadnaught, mixed cruiser sizes, etc. Vorlons clearly makes ships to fill various roles, and limiting them to no scouts, carriers, escorts is hard to really justify.
Ripple
on screen evidence for size is always hard to judge, but vorlon fighters don't seem much bigger than anyone else, not sure where you get the patrol craft sized stat from as I don't recognize ISTR.
also no evidence that they can open their own jump points... especially given the comments in the show that the whitestar is one of the smallest ships to ever manage it... no the smallest ship fielded by a non-ancient.
regardless of whether they can or not, that doesn't mean you can't or wouldn't have a carrier. Star Furies can operate a jump gate and navigate hyper as well as most EA ships (gate to gate at least) and they still operate carriers rather than just have a jump capable ship fly alongside them.
(we see a flight of furies operate from B5 in the first season at least one jump gate away escorting a freighter... )
They did resolve the biggest balance issue by changing how vps are allocated so it's less necessary than it was, but the reasoning behind it should also have resulted in no planet killer, dreadnaught, mixed cruiser sizes, etc. Vorlons clearly makes ships to fill various roles, and limiting them to no scouts, carriers, escorts is hard to really justify.
Ripple