That is kinda my point though in 1st ed only the Narn and Brakiri has emines and the Brakiri was on one war level ship.skavendan said:Methos5000 said:Triggy said:You weren't here in the days when the White Star had 1AD on its beam and was considered balanced my most.
Since then more races have gained advantages against dodge though too.
I bet the Narn must be feeling pretty bummed out that almost half the galaxy stole emine tech from them.
If you mean E mines thats 1 weapon and not everyone gets it. It is annoying how everyone else has e-mines equal to or better than narns.
And I have no problem with it, im actually fine with this being unavailable to use on Whitestar/Bluestar class ships (BS, WSI, WSI, WSG and WSC). Fluff it up to being something with the mix of Vorlon and Minbari tech that isolating portions of the ships has a negative impact of the Adaptive Armor or something.mollari_uk said:Hence changing CBD would be better. Stops cheese in many fleets but doesn't change the WS fundamentally. :wink:
mollari_uk said:No it's not.
There are plenty of ships with 2 weapons where 1 isn't that great or is slow loading. CBD is a no-brainer for these ships as it is for WS most of the time.
Half AD is the way to go here. Only thing to consider is does it make it too good for ships with lots of weapons?
skavendan said:THIS would make most of the Narn problems go away in 1 change. As they could use CBD on big ships and still fire there large quantities of different weapons.
skavendan said:It's be an across the races change so it would only impare them as much as everyone else so get over it.
skavendan said:Narn update improved CBD usefullness to a war class ship NON ZIP ZILTCH.
CBD has been moronic for a long time and your responce.
"You specifically stated that it solved most of the Narn problems - it doesn't, so it's a bad solution for the Narn"
Nice detailed responce arguing your point o no wait you just said it doesn't. You want to argue your case then feel free but at least put some heart into it.
Foxmeister said:skavendan said:THIS would make most of the Narn problems go away in 1 change. As they could use CBD on big ships and still fire there large quantities of different weapons.
I disagree - it would actually further exacerbate the problem! G'Quans being slow and lumbering seldom survive long enough to get all the mass AD secondaries into the action, and most players aren't going to put themselves in that 8" range so for the most part they might as well not be there. So, halfing AD on the beam will just make it worse.
Regards,
Dave
Foxmeister said:skavendan said:THIS would make most of the Narn problems go away in 1 change. As they could use CBD on big ships and still fire there large quantities of different weapons.
I disagree - it would actually further exacerbate the problem! G'Quans being slow and lumbering seldom survive long enough to get all the mass AD secondaries into the action, and most players aren't going to put themselves in that 8" range so for the most part they might as well not be there. So, halfing AD on the beam will just make it worse.
Regards,
Dave
Methos5000 said:Look at the Dilgar lots of their ships have Bolters and 2 bank of missiles in the front arc, using only one weapon system kills alot of their firepower so the Dilgar player in our group never uses its and the Dilgar have plenty of glass cannons.
CZuschlag said:Methos5000 said:Look at the Dilgar lots of their ships have Bolters and 2 bank of missiles in the front arc, using only one weapon system kills alot of their firepower so the Dilgar player in our group never uses its and the Dilgar have plenty of glass cannons.
This is the reason that, if you can figure out how to get the most out the Assault Dilgar fleet. Because, if you can ge the Rohric there and keep it there, it uses CBD as well as any ship in the game.
Restructuring CBD is such a big part of the balance of the game that changing it here is hopelessly Out of Scope. This'll have to wait for V3.