nekomata fuyu said:I'm not too keen on artificial limits on modules myself. They start causing awkward questions too quickly (like "Why?"), and make the game feel artificial. How about though splitting hardpoints into surface points and internal points. This feels like a more natural way to limit which items are using which points.
Weapons for the most part will use up surface points, so this will limit the number of them which can be placed on a space station. Hangers might be a mix of surface points (for the launch mechanisms), and internal points (for the hangers). Medbays, training facilities and the like can purely use internal points.
Limiting weapons to "surface" points does not limit the number of weapon modules you can take, unless the core station has a limit on how many you can take in the first place!
Hangers if they are a mix of "surface" and "internal" points then becomes too confusing having to work out more numbers and having to split things, instead of trying to keep things simple!
Nice idea but you dont like the idea of limiting modules in the first place but your suggestion still creates uber powerful, over balanced stations, unloess you have limits in the first place!