Playtest Rules - Psi Corps

I don't particularly mind giving it F arc guns but my version is more balanced in terms of being right for War PL.

If you took my stats and made the Multi Phased Cutters 6AD F/A and 12AD P/S that would balance it out a bit and still give it some firepower to the Fore and Aft.
 
Although the minibeam hit's on a 4+ which is nice. Your still limited in terms of dealing damage as it is only single damage. and if it's going to be in the range of 10" then you need alot of AD to make it a good hit.

With 12AD your talking 9 hits 1/2 crits which isn't alot of side fire power.
 
well was looking at your versions aft guns. currently the shadow omega has 4AD F/A so could use that or 6 as you said.
side guns cant really go down as you are replacing DD weapons with single damage ones. beam is right on it IMO. also compare it to a sharlin that has mini beams all round and a rear beam, plus is forward arc with more AD.
 
I'd say stick with katadders AD and put the range to 15"

It's not worth trying to close to 10" even with 16 AD your average will be 12 +2 Crits that's assuming no bulk heads. That'll struggle to kill a skirmish ship.

But if the range was 15" you could almost guarantee to always have something in range to pepper with hits.

Also might change the main gun

from :

Molecular Slicer Beam 30 B 6 Beam, Triple Damage

To:

Molecular Slicer Beam 30 B 6 Beam, Double Damage, Precise.

The range on the beam should be the same as the standard omega as it's the base design they used for the Shadow Omega. But having 15" s/p would mean it's abit more of a brawler.
 
please note when looking at the AD they are not just mini-beams but twin linked minibeams - massive difference in number of hits and crits...............
 
Based on Triggy's proposal and on the various comments, what would you think of this version?

Priority Level: War
Speed: 8
Turns: 1/45
Hull: 6
Damage: 75/12
Crew: 84/18
Troops: 3
Craft: 4 Thunderbolt Flights (may be switched for Shadowfury flights if used after 2261)
In Service Date: 2261+

Traits: Advanced Jump Engine, Anti-Fighter 8, Flight Computer, Interceptors 6, Lumbering, Self-Repair 1d6, Shields 10/1d6

Weapons:
Molecular Slicer: 24" B 6AD Beam, Triple Damage
Heavy Phasing Pulse Cannon: 10" F 6AD, AP, Double Damage
Light Multi-Phased Cutter: 12" P 6AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 12" P 8AD, Mini-Beam, Twin-Linked
Light Multi-Phased Cutter: 12" S 8AD, Mini-Beam, Twin-Linked
Heavy Phasing Pulse Cannon: 10" A 4AD, AP, Double Damage
Light Multi-Phased Cutter: 12" A 6AD, Mini-Beam, Twin-Linked

This should reconciliate the tenant of the minibeam theory, and the tenant of a need of AP DD weaponry on it.

Triggy, as you have a particular interest of ship balance, what would you think of this War PL hull against other War PL?
 
The phasing pulse cannons shouldn't be there. There's no evidence for them from the show. Strictly speaking there's no evidence for the slicer beam either but it needs some kind of primary armament.
 
Lord David the Denied said:
The phasing pulse cannons shouldn't be there. There's no evidence for them from the show. Strictly speaking there's no evidence for the slicer beam either but it needs some kind of primary armament.

With all due respect when your talking SHOW EVIDENCE they apeared the 1 time the only real comparison point you can draw from that is that they managed to kill some whitestars. Which the current Shadow Omega can not.

Why don't we look at an alternative aproach? Rather than trying to improve on her firepower why don't we consider making her tough enough to make it into combat? I could live with the fire power if she was fast enough to be able to use it.

Say +1 Speed, 2D6 Self repair, 10/5 shields maybe a few more little tweaks.
 
skavendan said:
With all due respect when your talking SHOW EVIDENCE they apeared the 1 time the only real comparison point you can draw from that is that they managed to kill some whitestars. Which the current Shadow Omega can not.

Yes, they appeared only once - like one or two other ships. In that one appearance they displayed their armament in their engagement with the White Star fleet. Since there's no other evidence, we must conclude that if they'd had pulse cannons they'd have used them against the White Stars, like the Clarkist Omega destroyers did in multiple scenes. Yet they did not.

What they did was fire pale blue beams that appeared to be sustained for several seconds, tracking the White Stars as they overflew the Shadow Omegas. They fired these from every visible weapon mount, and no other weapons.

So with all due respect, as this is the totality of the evidence we have, adding phasing pulse cannons has no basis in the show canon.
 
What do you think then beef up her defense rather than offense? I have nothing against Minibeams but 10" is low and well a shadow omega rarely makes it in range to fire.
 
Lord David the Denied said:
The phasing pulse cannons shouldn't be there. There's no evidence for them from the show. Strictly speaking there's no evidence for the slicer beam either but it needs some kind of primary armament.

My only purpose is to try to build a decent War PL ship.
I'm not quite worried on the fact we only see minibeam in the show. We are speaking about the part of one episode. It is so possible that we did not see all the weaponry on screen. Anyway, I'm not able to recognize the visual effect of a phasing pulse cannon.

For me, the real point is to know if the Shadow Omega is really limited to year 2261 or if we ca assume that the Psi Corps and former Black Ops decided to produce some new after the end of the show. In that second case, it could have almost any type of weaponry, incuding the phasing pulse cannon.

To finish with, I don't remember either seeing any beam in the show on the Primus, and we see these ships far more often than the Shadow X. Thus the Primus does have beam in ACTA game.
I guess we should try to stick to the show as much as possible but it shouldn't prevent us from having balanced ships for our prefered game.

Cheers
 
Yeah the ship could of been refitted since the clark regime. But I'd be quiet happy with a big salvo of minibeams.

I still don't think it's the main problem. Of all the times I have taken shadow omega's only once did I actually get to fire it. So from my point of view it's issue is getting where it needs to be.

*EDIT*

without being crippled
 
lol since when is 10" too short? people complain about 8" but thats not a problem either. 10" secondaries is fine.
 
Ministalker said:
My only purpose is to try to build a decent War PL ship.
I'm not quite worried on the fact we only see minibeam in the show. We are speaking about the part of one episode. It is so possible that we did not see all the weaponry on screen. Anyway, I'm not able to recognize the visual effect of a phasing pulse cannon.

For me, the real point is to know if the Shadow Omega is really limited to year 2261 or if we ca assume that the Psi Corps and former Black Ops decided to produce some new after the end of the show. In that second case, it could have almost any type of weaponry, incuding the phasing pulse cannon.

To finish with, I don't remember either seeing any beam in the show on the Primus, and we see these ships far more often than the Shadow X. Thus the Primus does have beam in ACTA game.
I guess we should try to stick to the show as much as possible but it shouldn't prevent us from having balanced ships for our prefered game.

Cheers

Most people here are familiar with the Centauri beams controversy. I won't elaborate on it further.

I don't see why the crudely Shadow-enhanced Omega-X should have actual Shadow weapons - molecular slicer beams and phasing pulse cannons - when all we know is that they had a hastily-applied Shadow skin. We see the weapons firing and they're not normal EA tech, but they're not molecular slicer beams or phasing pulse cannons either. We see both of those used by the Shadows themselves, so we know what they look like.

For myself, I'd rather see some kind of ehanched EA lasers being used. Call them "phasing laser cannons" or something and upgrade their traits, so the main laser would be either triple damage or double damage, precise and the light lasers minibeam and precise. Then the Hunter could have actual Shadow weapons because it's a much more advanced Shadow hybrid ship. Likewise the Nemesis could be in-between, as a Shadow-enhanced Warlock with less-obvious Shadow tech, more like advancements learned from the Shadows than bastardised Shadow technology grafted to an EA hull.
 
katadder said:
lol since when is 10" too short? people complain about 8" but thats not a problem either. 10" secondaries is fine.

Generally if a ship has 8" weapons then it has another one at a higher range.

Shadow Omega has 1 weapon per arc. It's just a suggestion but like I said I would be happy with a defensive upgrade rather than offense.
 
skavendan said:
katadder said:
lol since when is 10" too short? people complain about 8" but thats not a problem either. 10" secondaries is fine.

Generally if a ship has 8" weapons then it has another one at a higher range.

Shadow Omega has 1 weapon per arc. It's just a suggestion but like I said I would be happy with a defensive upgrade rather than offense.

bimith doesnt :D
and the shadow omega has a beam at a higher range than 10". as secondaries its fine.
just adding shields to the shadow omega and making beam 30" would be a start though.
 
katadder said:
skavendan said:
katadder said:
lol since when is 10" too short? people complain about 8" but thats not a problem either. 10" secondaries is fine.

Generally if a ship has 8" weapons then it has another one at a higher range.

Shadow Omega has 1 weapon per arc. It's just a suggestion but like I said I would be happy with a defensive upgrade rather than offense.

bimith doesnt :D
and the shadow omega has a beam at a higher range than 10". as secondaries its fine.
just adding shields to the shadow omega and making beam 30" would be a start though.

lol your comparing a raid to a war level ship now. Yeah I did say I liked the look of your revamped shadow omega. if the beam went upto 30" then you could probably hit someone a turn specially with the new special action. Shields would be awesome.
 
Mr. Blobby said:
Yeah the ship could of been refitted since the clark regime. But I'd be quiet happy with a big salvo of minibeams.

I still don't think it's the main problem. Of all the times I have taken shadow omega's only once did I actually get to fire it. So from my point of view it's issue is getting where it needs to be.

*EDIT*

without being crippled

I guess that if the 24" range beam and the 10/1D6 shields are finally validated, it will be much easier (or at least just possible) to go where it needs to be.
 
I'm really not particularly happy with the idea of both shields and self-repair on the Omega-X. Yes, it contains shadow tech which suggests it is partially organic, but clearly most of the ship is EA in Origin. To my mind, the only ship in the Psi-Corps list that should have both shields and self-repair is the hunter, since it's much closer to the fully organic tech of the Shadows.

I'd say stick with shields at 10/5 and drop self-repair completely.

Regards,

Dave
 
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