Playtest rules: Crusade era and 3rd age

Personally, I don't see what the big deal is. The emine will still be a weird weapon that makes the Narn and Gaim unique (ignoring the Brakiri, Pak'Ma'Ra and EA).
 
nekomata fuyu said:
Personally, I don't see what the big deal is. The emine will still be a weird weapon that makes the Narn and Gaim unique (ignoring the Brakiri, Pak'Ma'Ra and EA).
Agreed, as it is a one shot weapon I don't see it as a big deal.
 
That one shot caused the Narn player today to be ready to concede, after one shot. One shot or not, it changes the balance of the game, in a bad way.
 
Hindsight said:
That one shot caused the Narn player today to be ready to concede, after one shot. One shot or not, it changes the balance of the game, in a bad way.
The first shot in the game with a Shadow ship fireing on a Sharlin who instantly exploded at a battle level game got the Minbari player to concede as well and I don't think that it's broken because of that.

You have to give more information than that to convince me that it would unbalance the game.
 
Scipio said:
Hindsight said:
That one shot caused the Narn player today to be ready to concede, after one shot. One shot or not, it changes the balance of the game, in a bad way.
The first shot in the game with a Shadow ship fireing on a Sharlin who instantly exploded at a battle level game got the Minbari player to concede as well and I don't think that it's broken because of that.

You have to give more information than that to convince me that it would unbalance the game.
You're describing something that was built into the Shadow Vessels from the start, and comparing it to something that is being added, without a clear sense of balance.

This is something the EA didn't have yesterday, they have it today. Did they need it? I don't think they needed this much of a buff.
 
CZuschlag said:
In Early EA's case, I think I gave a pretty good reason for banning.
Yes it's a valid point with an all WS fleet against an all Saggi-fleet.
But I think that putting OS weapons in SL systems is what makes it less of an disadvantage than it really should be as you in reality only loose 3 dice a turn after your OS shot.

Why not halving the ADs on the nuke when puting it on SL systems?
 
Hindsight said:
Scipio said:
Hindsight said:
That one shot caused the Narn player today to be ready to concede, after one shot. One shot or not, it changes the balance of the game, in a bad way.
The first shot in the game with a Shadow ship fireing on a Sharlin who instantly exploded at a battle level game got the Minbari player to concede as well and I don't think that it's broken because of that.

You have to give more information than that to convince me that it would unbalance the game.
You're describing something that was built into the Shadow Vessels from the start, and comparing it to something that is being added, without a clear sense of balance.

This is something the EA didn't have yesterday, they have it today. Did they need it? I don't think they needed this much of a buff.
Well remember the WS, everything is up for grabs regarding the ships. The ones that are considered too good are getting a nerf and a boost to those that are considered to bad... :)
 
On the Slow-Loading idea .... I've got to think, here. If the Saggi player gets to pull the All Stop and Pivot trick and gets the other arc to fire the very next turn, I still think it's Game Over, it just takes 2 turns, not one.

Perhaps the Fusion Missile also needs an impactful range restriction. 12-20", maybe? Make it so you don't get to fire everything without response. This update would be on all generations (Crusade, 3rd, etc.)
 
CZuschlag said:
On the Slow-Loading idea .... I've got to think, here. If the Saggi player gets to pull the All Stop and Pivot trick and gets the other arc to fire the very next turn, I still think it's Game Over, it just takes 2 turns, not one.
I think that when the Saggis have no weapons at all in one arc and WS with their speed an manuverablity would have a good chance exploiting this hole in the fire.
But only testing can resolve it for sure.
 
Scipio said:
I think that when the Saggis have no weapons at all in one arc and WS with their speed an manuverablity would have a good chance exploiting this hole in the fire.
But only testing can resolve it for sure.

Only if they survive the initial volley of SAP, TD attacks that ignore their dodge roll...

Honestly, even the Chronos with these weapons are too nasty to really explain with any justice.
 
Lone Gunman said:
One question. Do I get it right that I now no longer have to bother with the regular Chronos and can instead take the Escort variant every single time? I mean, it still has the railgun and the pulse cannons were already rarely used because of CBD.

Because the Escort Chronos will not be able to CBD.
 
Personally, I am all for giving each fleet an emine effect in one way or another... but SAP TD is too much.

I say, make it AP TD OS, and restrict it to the bigger ships (raid +).
 
EA with Interceptors and Fusion Missiles gets me thinking back to the old Star Control video game. Earth had one ship. It wasn't very maneuverable, had point defense lasers, and its only offensive weapon was a big nuclear missile.

Back to ACTA, I agree that fusion missiles in Early EA might be a bit over the top given the overall strength of the Early EA fleet compared to the "later" fleets. As to the e-mine question, I kind of like the idea of killing Dag'kars with e-mines. Dirty, dirty Dag'kars........
 
There needs to be a stop put on the proliferation of e-mine-like effects. It really voids out the usability of fighters if EVERYONE has an e-mine.
 
l33tpenguin said:
There needs to be a stop put on the proliferation of e-mine-like effects. It really voids out the usability of fighters if EVERYONE has an e-mine.

Same for the reason for having Dodge on a ship if every fleet has uber amounts of e-mine effect weaponry!

(waves bye bye to the white-stars :( )
 
Grunvald said:
Same for the reason for having Dodge on a ship if every fleet has uber amounts of e-mine effect weaponry!

(waves bye bye to the white-stars :( )

Most races have no effective counter to White Stars but concentrating heavy firepower on them and hoping to see a lot of 1s on the dodge rolls. I can't see a Liati slaughtering White Stars; it might beat a couple but they'll soon kill it, and who else has a ship with accurate weapons to take them on?
 
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