OK, I know under previous version Fireblade was hefty (3D6), and some felt it was overpowered, but what's the point of it under MRQ? I ask as one my players (frequently a pyromaniac) has just dumped it in favour of assorted spells and is now hunting down a Metal Rune for Bladesharp 4....
1. Fireblade (Mag 4) and Bladesharp 4 cost the same
2. Bladesharp 4 is more potent on all weapons bar a dagger (and that can be argued: 1d4+5 and +20% vs 1d10? I know which I'd go for)
3. Bladesharp 4 is quicker to cast (2 CA vs 3 CA)
4. Bladesharp 4 lasts longer (10m vs 5m)
Has the attempt at balance/rectification gone too far?
Anyone else come up with this problem?
Firearrow may also have gone too far down, too: it does _less_ damage on a longbow, though I grant you the flames sticking into something can be useful (Ignite anyone?)
1. Fireblade (Mag 4) and Bladesharp 4 cost the same
2. Bladesharp 4 is more potent on all weapons bar a dagger (and that can be argued: 1d4+5 and +20% vs 1d10? I know which I'd go for)
3. Bladesharp 4 is quicker to cast (2 CA vs 3 CA)
4. Bladesharp 4 lasts longer (10m vs 5m)
Has the attempt at balance/rectification gone too far?
Anyone else come up with this problem?
Firearrow may also have gone too far down, too: it does _less_ damage on a longbow, though I grant you the flames sticking into something can be useful (Ignite anyone?)