Clovenhoof
Mongoose
Thanks Ichabod, useful as ever. ^^ I take it "Wastrel" is the dub for a Thief/Pirate multiclass?
Right, that would be good to know. We are a party of three: I play a Cimmerian Barbarian and the third member is a Zingaran Temptress. Right now we're all level 7 and single-classed. Let's have a look at them:
I plan to level my Barb straight through, though that means to be awfully short of feats, so I may be forced to take some levels of Soldier for the bonus feats.
Currently I have Eyes of the Cat, Imp. Ini, Power Attack, IUS and Improved Grapple. I plan to add Crushing Grip, Combat Expertise and Improved Trip by level 12, and then possibly Fleet-Footed and Leadership (if things go my way). That's right, probably no Cleave, unless I take the Soldier levels, which would also make room for ITWF. My intended combat style is to use Fling Aside and Improved Trip, and of course Crushing Grip when necessary.
(Originally I had planned to take Reckless Attack and Cleave, but since the GM won't allow RA and has threatened to nerf Massive Damage, I figured Cleave wouldn't trigger as often anyway. He already nerfed Great Cleave to be usable only once per regular attack, so you couldn't go in and Greatcleave through eight enemies on your first regular attack.)
The Temptress, now, already has Improved Feint and is using it as often as possible, with Thievery as Secret Art. She is toying with the idea of taking a few Pirate lessons to get TWF and further advance her SA while twinking her way to Improved Mobility (by taking Mobility as a feat before gaining the 5th Pirate level).
Basically she's going to stay out of the fight when possible, due to her low HP and nonexistent armour. First of all she is our "Face", and often serves as distraction to the guards while we sneak up from behind.
BTW we all have Improved Initiative.
Edit: I consider advising the Pirate player to take a few levels of Barbarian or other fighting class to pump his BAB a little, so as TWFer he'd eventually get 8 attacks per round. What do you think?
But, there's no vacuum with parties. What does the party need?
Right, that would be good to know. We are a party of three: I play a Cimmerian Barbarian and the third member is a Zingaran Temptress. Right now we're all level 7 and single-classed. Let's have a look at them:
I plan to level my Barb straight through, though that means to be awfully short of feats, so I may be forced to take some levels of Soldier for the bonus feats.
Currently I have Eyes of the Cat, Imp. Ini, Power Attack, IUS and Improved Grapple. I plan to add Crushing Grip, Combat Expertise and Improved Trip by level 12, and then possibly Fleet-Footed and Leadership (if things go my way). That's right, probably no Cleave, unless I take the Soldier levels, which would also make room for ITWF. My intended combat style is to use Fling Aside and Improved Trip, and of course Crushing Grip when necessary.
(Originally I had planned to take Reckless Attack and Cleave, but since the GM won't allow RA and has threatened to nerf Massive Damage, I figured Cleave wouldn't trigger as often anyway. He already nerfed Great Cleave to be usable only once per regular attack, so you couldn't go in and Greatcleave through eight enemies on your first regular attack.)
The Temptress, now, already has Improved Feint and is using it as often as possible, with Thievery as Secret Art. She is toying with the idea of taking a few Pirate lessons to get TWF and further advance her SA while twinking her way to Improved Mobility (by taking Mobility as a feat before gaining the 5th Pirate level).
Basically she's going to stay out of the fight when possible, due to her low HP and nonexistent armour. First of all she is our "Face", and often serves as distraction to the guards while we sneak up from behind.
BTW we all have Improved Initiative.
Edit: I consider advising the Pirate player to take a few levels of Barbarian or other fighting class to pump his BAB a little, so as TWFer he'd eventually get 8 attacks per round. What do you think?