My Drinax campaign kicks off tomorrow, so I thought I'd start a thread to post the inevitable questions that arise.
I've already circulated background and introductory information to the players, and we're really looking forward to playing this. I'm a little daunted by running a sandbox campaign, so am starting with the first set adventure to break myself in gently.
Anyhow, before I launch into my first questions -- here's the necessary SPOILER ALERT. If you are a player in someone's Drinax campaign, stop reading now!
So, first, I wanted to get clear in my head Oleb's strategy:
- Oleb wants to make alliances with independent worlds in the Reach, but at the same time 'attack shipping, raid starports, hit fuel depots'. I am having trouble with the apparent contradiction. If you are undertaking raiding and piracy in these systems, how do you then build alliances with them? Or is it meant to be like a protection racket?
- Oleb wants the letter of marque to be kept a secret from the Imperium for as long as possible, and I have assumed this is avoid the Imperium coming and sinking the floating palace. At the same time, the Harrier is meant to be a diplomatic symbol of Drinax, so how do the Travellers keep the fact that they work for Drinax a secret while at the same time make representations to the independent worlds on behalf of the Drinaxian court?
- Oleb also wants to provoke the Imperium into responding. How does this reconcile with wanting to keep it a secret from the Imperium?
Finally, any general tips for running this campaign? Feel free to share things you found worked really well or pitfalls to avoid.
Many thanks in advance.
Dan.
I've already circulated background and introductory information to the players, and we're really looking forward to playing this. I'm a little daunted by running a sandbox campaign, so am starting with the first set adventure to break myself in gently.
Anyhow, before I launch into my first questions -- here's the necessary SPOILER ALERT. If you are a player in someone's Drinax campaign, stop reading now!
So, first, I wanted to get clear in my head Oleb's strategy:
- Oleb wants to make alliances with independent worlds in the Reach, but at the same time 'attack shipping, raid starports, hit fuel depots'. I am having trouble with the apparent contradiction. If you are undertaking raiding and piracy in these systems, how do you then build alliances with them? Or is it meant to be like a protection racket?
- Oleb wants the letter of marque to be kept a secret from the Imperium for as long as possible, and I have assumed this is avoid the Imperium coming and sinking the floating palace. At the same time, the Harrier is meant to be a diplomatic symbol of Drinax, so how do the Travellers keep the fact that they work for Drinax a secret while at the same time make representations to the independent worlds on behalf of the Drinaxian court?
- Oleb also wants to provoke the Imperium into responding. How does this reconcile with wanting to keep it a secret from the Imperium?
Finally, any general tips for running this campaign? Feel free to share things you found worked really well or pitfalls to avoid.
Many thanks in advance.
Dan.