A
Archer
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Gnarsh said:Bladesharp is superior to pierce in all cases. I can't think of any situation in which it would not be.
Shoot a dragon with a poisoned arrow so that you do not have to enter melee with it?
Gnarsh said:Bladesharp is superior to pierce in all cases. I can't think of any situation in which it would not be.
Archer said:Gnarsh said:Bladesharp is superior to pierce in all cases. I can't think of any situation in which it would not be.
Shoot a dragon with a poisoned arrow so that you do not have to enter melee with it?
AKAramis said:To me, the "overcome" means that, in the case of magical armor, the pierce only works if the pierce is higher than the magical armor.
My read (D=Damage, P=PenMagnitude, M=Magical Armor, W=Worn Physical Armor, A=M+W)
D2 P2 v M2 W2 : 2 Hits (Magic overcome, Worn thus reduced)
D6 P2 v M3 W2 : 1 hit (Magic not overcome, so spell fizzles, d6-A5= 1hp
D3 P3 vs m1 W4: 2 hits (Magic overcome, worn reduced) D3- (W4-P3)=D3-(1)=2 hits
AKAramis said:To me, the "overcome" means that, in the case of magical armor, the pierce only works if the pierce is higher than the magical armor.
My read (D=Damage, P=PenMagnitude, M=Magical Armor, W=Worn Physical Armor, A=M+W)
D2 P2 v M2 W2 : 2 Hits (Magic overcome, Worn thus reduced)
D6 P2 v M3 W2 : 1 hit (Magic not overcome, so spell fizzles, d6-A5= 1hp
D3 P3 vs m1 W4: 2 hits (Magic overcome, worn reduced) D3- (W4-P3)=D3-(1)=2 hits
Nyhotep said:I don't have the rules here: can you dodge or parry an arrow? With a shield, maybe? From ambush? If not, then speedart isn't any better.
Nyhotep said:Bladesharp is useless if you can't get close enough to hit anyone.
Put an archer on top of a tower (or cliff) with pierce and put a warrior at the bottom with bladesharp. Who will win?
simonh said:Nyhotep said:I don't have the rules here: can you dodge or parry an arrow? With a shield, maybe? From ambush? If not, then speedart isn't any better.
Speedart reduces the traget's chance of a parry (with a shield for example) or dodge by 5% per point. Plus it enhances regular damage as well as canceling armour. It's considerably better than pierce - if you're using a missile weapon.
Simon Hibbs
atgxtg said:If the guy on the ground can shoot back, then Bladesharp is still superior. You are aware that you can use Bladesharp on any weapon with an edge, including spears, javelins, and arrows?
It just ususally wasn't considered at smart tactic to put a +20%/+4 damage weapon into the hands (chest, abdomen) of the enemy, as he, or his allies, might decide to return your weapon to you.
atgxtg said:I agree. I can only see one advantage that Piece has. It's dyuration. THat would allow a forewarned archer to cast a few more and "stock up" on enchanted arrows before a fight. Or it could allow a sniper to cast the spell and then sneak for a few minutes, or even hold his fire to wait for a clear shot.
simonh said:I don't ever rememebr bladesharp being usable on missile weapons, but I don't have the rules handy. This seems ambiguous in MRQ. Some arrows could be said to have blades, but others only have points.
simonh said:Roman pila (javelins) were designed with a soft metal shaft just behind the head, sepcificaly designed to buckle on impact. This prevented the weapon being used by the enemy. You could probably do something similar with arrows if this became a problem.
simonh said:atgxtg said:I agree. I can only see one advantage that Piece has. It's dyuration. THat would allow a forewarned archer to cast a few more and "stock up" on enchanted arrows before a fight. Or it could allow a sniper to cast the spell and then sneak for a few minutes, or even hold his fire to wait for a clear shot.
Surely the duration is a disadvantage - it means the weapon could be used against you and must be used within 5 minutes. Speedart stays ready untill triggered, potentialy indefinitely.
Simon Hibbs
atgxtg said:simonh said:atgxtg said:I agree. I can only see one advantage that Piece has. It's dyuration. THat would allow a forewarned archer to cast a few more and "stock up" on enchanted arrows before a fight. Or it could allow a sniper to cast the spell and then sneak for a few minutes, or even hold his fire to wait for a clear shot.
Surely the duration is a disadvantage - it means the weapon could be used against you and must be used within 5 minutes. Speedart stays ready untill triggered, potentialy indefinitely.
Simon Hibbs
Uh, yeah.![]()
I misread the duration for that one. You can hold speedart now.
That would seem to confrim Pierce's status as a second rate spell. But, if it is all you got, it's your best spell.
Rurik said:It says that it is cast on a missle weapon rather than the actual missle itself,...
simonh said:Rurik said:It says that it is cast on a missle weapon rather than the actual missle itself,...
It's nowhere near that clear
It says the weapon must have a point or edge. Bows and crossbows don't have points or edges, so clearly you can't cast it on them. I never even considerd the possibility you didn't cast it on the ammunition when reading the book, and I'm not realy prepared to consider it now.
I think you're projecting a narrow definition of 'weapon' on to the game that isn't there. Arrows are clearly weapons, by any reasonable definition.
Simon Hibbs
simonh said:Rurik said:It says that it is cast on a missle weapon rather than the actual missle itself,...
It's nowhere near that clear
It says the weapon must have a point or edge. Bows and crossbows don't have points or edges, so clearly you can't cast it on them. I never even considerd the possibility you didn't cast it on the ammunition when reading the book, and I'm not realy prepared to consider it now.
I think you're projecting a narrow definition of 'weapon' on to the game that isn't there. Arrows are clearly weapons, by any reasonable definition.
Simon Hibbs