One of the issues I've noticed with the game deals with an overabundance of 'init sinks' One of the ways I have seen that handled in other games is to balance the movement to ensure that the side that wins initiative always moves last, but not with all the excess ships. Here is an example:
Side A: 8 ships
Side B: 6 ships
Side A wins Init:
B,A,B,A,B,A,B,A,B,AA,B,AA
Side B wins init:
A,B,A,B,A,B,A,B,AA,B,AA,B
ideas?
Side A: 8 ships
Side B: 6 ships
Side A wins Init:
B,A,B,A,B,A,B,A,B,AA,B,AA
Side B wins init:
A,B,A,B,A,B,A,B,AA,B,AA,B
ideas?