It was a toss up over 2xAP and 3xAP for parry - I could go either way.
I Like that a critical dodge is better than a critical parry for a couple reasons. One is that when a dragon is swinging at you you are generally better getting out of the way than trying to put something between you and the hit.
Second is that I think shields and dodge should have an advantage over weapons for defense because of the extra improvement roll it takes improve them. Shields have an advantage over dodge in that you get an extra reaction - so I don't mind that dodge has an advantage in that it can completely avoid a hit (again, good versus dragons and great trolls). The 'no damage' advantage is also balanced somewhat by the partial success - generally blocking 8 or 10 points is going to be better than taking minimum damage.
It is nice to have some variation - dodge is better than a shield parry in some cases and worse in others.
I Like that a critical dodge is better than a critical parry for a couple reasons. One is that when a dragon is swinging at you you are generally better getting out of the way than trying to put something between you and the hit.
Second is that I think shields and dodge should have an advantage over weapons for defense because of the extra improvement roll it takes improve them. Shields have an advantage over dodge in that you get an extra reaction - so I don't mind that dodge has an advantage in that it can completely avoid a hit (again, good versus dragons and great trolls). The 'no damage' advantage is also balanced somewhat by the partial success - generally blocking 8 or 10 points is going to be better than taking minimum damage.
It is nice to have some variation - dodge is better than a shield parry in some cases and worse in others.