Out-Travelling Traveller: Explorers of Legend?

And now, with thoughts on courtly intrigues ongoing in the other thread I started, how about the thrill of exploration in your campaign? Has anyone done a story where the theme is the exploration of an unknown land - where the players' community is the ship, or caravan, that they are part of?

How about adventure campaigns based on exploratory trade and diplomacy, such as adventurers being drafted into a caravanserai crossing hostile, unknown territory hoping to cut a new silk road or salt road through hazardous mountains where no human has set foot before ... but where footprints can still be found in strange, isolated valleys, made by beings that are not human ...?

(And yes, I am putting out these threads so that msprange will pay attention and maybe consider hiring me with my florid language to write the appropriate sourcebooks for Legend ... because otherwise, I'll just have to write them myself anyway ...)
 
I'm reminded of the Isle of Dread, The Lost City and Master of the Desert Nomads. The Republic of Darokin. Sandbox wilderness settings.

Didn't someone here publish a list of sites with old AD&D/D&D modules modified for BRP/RuneQuest rules?
 
hanszurcher said:
I'm reminded of the Isle of Dread, The Lost City and Master of the Desert Nomads. The Republic of Darokin. Sandbox wilderness settings.

Didn't someone here publish a list of sites with old AD&D/D&D modules modified for BRP/RuneQuest rules?

There is Yahoo/BRP/Classic Fantasy Group with some converted modules, available here:
http://games.groups.yahoo.com/group/brpclassicfantasy/
 
alex_greene said:
Has anyone done a story where the theme is the exploration of an unknown land ...
Yep, for example the campaign I am currently working on has
at its center an astronomer-mage who is convinced of the exis-
tence of other worlds, manages to observe one such world with
a magic mirror, creates a magic gate to that world, and then hi-
res the player characters to explore it - welcome to Phalanos ...
 

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alex_greene said:
Has anyone done a story where the theme is the exploration of an unknown land - where the players' community is the ship, or caravan, that they are part of?

It's pretty much all I've ever run.

It's actually fairly easy to run one of these as a sandbox. Seems to work easiest if PCs are not directly in command of the operation but are running security, acting as scouts, etc.
 
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