Other Periods

cordas said:
Mr Evil said:
fow mod actualy plays smoother so far, once it fully tested il release a few notes, fully tested means way more than 10 games

any chance of a link?

still workin on it, games been out 2-3 months, good testing takes 6 months

and usin fow for conversions, but will only include units we play with
 
Mr Evil said:
still workin on it, games been out 2-3 months, good testing takes 6 months

and usin fow for conversions, but will only include units we play with

If you need any help play testing :D I am sure I could talk a couple of my mates into having a game or 5, we currently have 2 german armies (1 Africa and Grenadiers (might be going to PGs soon), one British rifles army, and my triumphant :lol: Soviet Strelkovy. (All mid war)
 
Mongoose Old Bear said:
emperorpenguin said:
There are still some fundamental differences between Warhammer ancients and fantasy though let alone 40K. Then there are differences between Ancients and ECW

They don't attempt to use one rule catches all

Don't they? Check out the firing rules, the morale rules, the melee rule and the movement rules and tell me where they differ. The differences are in a few rules pertaining to the period in question..

You just answered yourself there Old bear :lol:
 
I dont think anyone at any point throughout this thread have stated that you could use the battlefield rules as is to play another period of warfare. Mongoose seems like pretty smart fellows, and I'd like to think noone on this board was that removed from reality.

The whole suppression thing seems to have stemmed from two views, one where only salvoes of automatic gunfire and explosive shells will prevent a unit from doing something, and alternatively the idea that troops in "contact" with the enemy, are naturally limited in their range of options (doubly so when communications drop. In ww2, even the americans frequently found communications to be FUBARed on a regular basis). Friction, as some books term it.

Suppression as written is just one such mechanical representation of the limiting of options that a unit can realistically be expected to carry out, while in "contact", and such limitations were experienced from the earliest days of warfare, and till today.
 
weasel_fierce said:
Suppression as written is just one such mechanical representation of the limiting of options that a unit can realistically be expected to carry out, while in "contact", and such limitations were experienced from the earliest days of warfare, and till today.

QFT! Couldn't agree more. Well said.

A good definition I like to use as applied in military science is:

Suppression = Forceful Prevention. Basically, the ability to prevent or limit the options one's opposing force has through force of arms.

I find this is best achieved by rapid application of maximum force in a minimum area for "Shock and Awe!" :wink:
 
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