As the system is open source, how are points values determined for models, is there a formula to work on?
A couple of Q's from our first game last night - worked great BTW
The Hanomg - does the MG and optional MG come with a gunner, or do you man it with transported infantry.
Leathal Zone - do models caught in the blast now suffer the same damage as the direct hit unlike Evo did where it caused less damage.
Destroyed Vehicles - why are all occupants killed if a vehicle goes up? shouldn't these have a chance of survival like they do in collapsed buildings?
Unit A/T attacks - the blurb says that all the men have anti-tank mines, grenades etc but it also says its a one shot weapon. Now is this 1 shot per man and we have to keep records or one shot per unit? can you place multiple bombs in a turn if 1 per man?
Thats all I can think of at the moment but would like to say that the new cover rules, command rules and other mods are working well and had a great game.
A couple of Q's from our first game last night - worked great BTW

The Hanomg - does the MG and optional MG come with a gunner, or do you man it with transported infantry.
Leathal Zone - do models caught in the blast now suffer the same damage as the direct hit unlike Evo did where it caused less damage.
Destroyed Vehicles - why are all occupants killed if a vehicle goes up? shouldn't these have a chance of survival like they do in collapsed buildings?
Unit A/T attacks - the blurb says that all the men have anti-tank mines, grenades etc but it also says its a one shot weapon. Now is this 1 shot per man and we have to keep records or one shot per unit? can you place multiple bombs in a turn if 1 per man?
Thats all I can think of at the moment but would like to say that the new cover rules, command rules and other mods are working well and had a great game.