Yeah, Time Lords also did away with hit points, and just tracked wounds. THe theory, and it makes sense to me, is that it really doesn't matter much if you got a scratch on your cheek if someone just cut your hand off.
In TIme Lords, damage would be companred to a "Body" score, a realtive masure of how well a form for absorb punishment, and it was based upon the mass of the target. THe higher the ratio of damage to Body Points the greater the severity of the injury.
The sustem also had some special rules, like head hits counted as double damage, except the first two points (skull soaked them up) and other adjustments to the damge depending on where you hit. In a way, the final effect was similar to RQ's differnert HP In each location.
One thing that was nice about Time Lords, and that would fit in with RQ was that it was very difficult to kill someone outright, but very easy to inflict an injury that would eventually be fatal. For instance, you could hit someone and do a wound that would cause them to die in 2 minutes, 2 hours, 2 days, or even 2 months-without treatment. It also had people getting stunned and knocked uncnscious from injuries.
THe net effect of this was that that combat actually became a bit lesss lethal, simply becuase characters could be taken out of a fight by injuries that were not instantly fatal. Such character could recieve medical care, and recover, or be killed by the enemey while helpless-depending on the curcumstances.