Jak Nazryth
Mongoose
We all know a jump last approximately 1 week.
So during the jump, inside jump space, is there any need for a pilot or astorgator to be on the bridge? Is the ship on auto-pilot? What exactly CAN be done IF a pilot or navigators skills are needed while in jump space?
Or is the bridge simply the loneliest place on a ship during jump?
I am setting up a mid-jump scenario and I want to make sure the players (and me as the GM) have a good grasp of crew stations during the jump phase. Obviously nobody should need to be at a weapon station. Engineers will obviously be monitoring the jump drives and power plant. But what about the ships pilot, astrogator, communications, computer ops, etc....
The core book is silent on most conditions within jump space except "Being completely cut off from the rest of the universe"... so is there even a need for my players to be at their crew stations on a bridge?
Also... since it does not cover this in the book, is there ever a chance for an emergency "exit" out of jump space? Say if something went wrong with the engines during day 5 of the jump? How is this handled? Can the ship exist jump space early?
Thanks for any input.
Jak
So during the jump, inside jump space, is there any need for a pilot or astorgator to be on the bridge? Is the ship on auto-pilot? What exactly CAN be done IF a pilot or navigators skills are needed while in jump space?
Or is the bridge simply the loneliest place on a ship during jump?
I am setting up a mid-jump scenario and I want to make sure the players (and me as the GM) have a good grasp of crew stations during the jump phase. Obviously nobody should need to be at a weapon station. Engineers will obviously be monitoring the jump drives and power plant. But what about the ships pilot, astrogator, communications, computer ops, etc....
The core book is silent on most conditions within jump space except "Being completely cut off from the rest of the universe"... so is there even a need for my players to be at their crew stations on a bridge?
Also... since it does not cover this in the book, is there ever a chance for an emergency "exit" out of jump space? Say if something went wrong with the engines during day 5 of the jump? How is this handled? Can the ship exist jump space early?
Thanks for any input.
Jak