Omega Strategy Help

animus

Mongoose
My Omega didn't earn back its points last game. Besides telling me what other ships I should have taken instead of or with the Omega, can anyone give me good general advice on making this cool ship rock?
 
Well what else was there on the field? if doing single I think it has a big .... gap in its abilities. In an open field with nothing else to use as a sink to line up for Bore its kinda... week.

though this was with a diff ship but simular (hyperion) i used another ship as bait and keep it back off to the side away from the attacking fleet, hid it behind a dust cloud then moved it up and bore down on what I wanted to hurt. (first round of long range firing took out the engines twice and took half the oppisitions hull with it :)

Remember there are special actions avail use them, figure out what ones to use and when and for whom.
 
Close on the enemy making the best of your bore. Try to fly between enemy ships so you can use both broadsides. Use your aft bore as you fly away. Don't turn around until it's safe (you have cover or the enemy's far away) or theres no other choice. Anything more specific needs more details about the rest of your and your opponents fleet.
 
Stand off?

It depends what else you took. If you can design a good 30" fleet then let the enemy come to you move slowly and close blast doors just firing your beam!

When they come within reasonable distance all ahead full into the middle of them unless you have a good chance to get a B arc hit if you can always get a beam hit.
 
Once the enemy gets close dont be afraid to overshoot them and make use of your aft boresight, it can be deadly (even though its got less attack dice the beam rules can still allow it to go balistic (the same trick is even nastier when used with the faster more agile Marathons). Make good use of close blast doors until your secondaries are in range (though on turn one you might want to scramble scramble to get your fighters out there asap). Unless your oppoent is liable to field either many or very nasty fighters (or both of the above :shock: ) then Id suggest Thunderbolts, they wont win you the game but that little bit extra firepower is not to be sniffed at. I would suggest using your fighters as interceptors as frankly more than 3 or 4 interceptors tends to be a bit redundant anyway and youre giving up a few attack dice and risking fighter casualties for little gain.

Stay back and snipe with your boresight until thenemy gets close enough for you to move forward and boresight them AND fire your secondaries, then fly past and aft beam them. Dont be afraid to use your omega as long range fire support while the rest of the fleet advances, that beam is very nasty.

I'd advise targetting smaller targets first when playing with a boresight centric fleet, the quicker you can take down his initiative sinks the easier time you will have of things.
 
if your enemy is fairly short ranged (abbai, centauri, vree) make use of all stop and pivot to not advance towards them but still line up the boresight as well as having a 90 degree turn.
 
Quick pass the
th_brain_bleach.jpg
 
another thing to loot at is what your enemy has. that alone will choose what you are going to do with the ship in a big way.
 
Okay, it was A Call To Arms with negligable scenery.

EA (me)
Warlock
omega
2x nova
oracle
avenger
Hyperion-assault

Centauri
octurion
primus
2x centurion
corvan
altarian
demos
 
Looks fairly balanced. Don't expect a ship to make it's points back every game. Bad luck, bad planning or enemy action often mean a good ship doesn't perform as well as it could.

Target priorities would be the Demos, Altarian and Centurions. Not a lot to choose between them. I'd suggest trying to make the most out of your fighters rather than your big ships against this fleet.
 
The Demos got first shot and crippled the Omega. The Warlock retaliated by killing the Demos outright. However it moved into boom range of the Omega and exploded doing another -4 crit! My fighters were exquisite finishing off three maimed Centauri ships at the end. I really think I could have won even after several blunders had I not gotten a vital systems "no damage control" crit on the Warlock third turn. In the end it was the Octurion and Warlock and I couldn't outrun that battle laser nor make any kind of come about or repair. The 17 hit beam in the final turn crippled and skeletoned me. Closed blast doors gave me a chance to surrender and offer prisoners.
 
Shadow Queen said:
Burger said:
Get between 2 enemies, and use both boresight guns ;)

I did a double ender BS @ the Earth Centauri War That was fun Just ask Lee.

How do I get invited to these parties?

Actually pulling off a double boresight is awesome and leaves your opponent going :O wtf? specially if you've just undloaded full double broadsides along with it.
 
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