Omega Strategy Help

sounds like you were quite close right off the bat, if you could have stayed out of range of his smaller ships for a turn or two might have been better. I have mixed feelings about the nova but it can take some hits, I probly would have run these forward as "bait" and kept the omega and warlock back to kill some small stuff off first.

terain makes also a big diffrance on what you can do and what they can do to you. You got me... probly if one coudl stay outside their range just sat back and shot them as they came in then ran forward to get in short range to finsh them off.
 
If you like to be aggressive (run up and get in the middle of the enemy fleet), you might want to consider a Pulse Omega or two more Novas.

If you like the stand-off and beam tactic, have you considered nixing the Warlock and taking two more Omega?
 
B5freak said:
If you like to be aggressive (run up and get in the middle of the enemy fleet), you might want to consider a Pulse Omega or two more Novas.

If you like the stand-off and beam tactic, have you considered nixing the Warlock and taking two more Omega?

Apollos are good for this as well. They aren't beam, but you can park a couple apollos so their front and port/starboard arc splits an opponents fleet, you can drop 12 AD of missiles on them from a far. Again, not beam, but a lot of dice to throw at 30 inches
 
IMO, the omega is not worth using:

-Its main gun is B and beams as they are, are highly unreliable.
-Its lumbering
-the sidearc arent that good. Actually none of the other weapons are really worth anything. If you dont get to beam or your beam fails you have wasted 1 battle point worth of FAP that turn.
-it needs an ini sink.

Pulse omega? HAH. take 2 novas for the same price instead. you get more fighters, more hitpoints, more interceptors, more AD.... (ok this is a general problem in acta anyways..)

Only good thing about omega is hull 6.

This is just my opinion ofc :roll:
 
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