Other than playing fast & loose with history and mythology, what do you think a game needs to support for a Hercules/Xena game?
Seriously... I want to know. I think most everything can probably be covered, from what I remember of the shows, provided you have characters of high enough level - i.e. Hercules and Xena ARE pretty high level, such that Xena can do those huge leaps and bounce chakrams off of walls to hit things. Maybe there are character definition things d20 doesn't have?
There ISN'T any coverage of Rome, China, or other more outlandish places that Herc and Xena visited, if that's a problem.
Check, check, and check, although I'm not sure I'd call the system in OGL Ancients necessarily low magic.
One thing the game doesn't have is actual stats for the Olympic deities. So if you wanted your heroes to actually fight a god (which I think happens in some of the Herc/Xena episodes?), you'd have to make your own stats, or maybe the ones in Deities & Demigods would be appropriate, I don't know.
Those who have divine blood get 2 points of bonuses to ability scores, +2 to Prayer checks for their parents, and are considered beloved by their parent god, while despised by another. e.g. Heracles was Zeus' favourite but hated by Hera.
The effects of active divine patronage are larger, but with a nastier "tragic flaw" (e.g. invulnerability, or godlike accuracy... but you could be despised by 3 gods or accidentally hit your allies on any roll of 1.) Heracles pretty much had Athene as a patron, although maybe not in the TV show...
Thank you for chiming in trancejeremy, but I am aware of the Xena and Hercules games. I saw them at my local comic shop before it went out of business. However, I do want something more mythic for my d20 gaming. Besides, I'm not looking to recreate Xena/Hercules, I'm looking for something similar to it, just toned down a bit with the added perk of being able to play a half-god character.