TrippyHippy said:
Have you read any of the other games that were around in 1977? In the context of the time it was released, Traveller was a cutting edge design game. I know you don't have much respect for it, but this is really the focus of another debate (that we've already had).
It's really nothing to do with whether I have respect for it or not. And what does being "cutting edge" 30+ years ago have to do with anything?
Does the original CT - as it was in 1977 - allow me to create a setting with instant jump drives or communications and discuss the implications of it? Does it give me a way to create new alien races? New technologies? New careers, even? Does it give me any advice on settings that aren't space empires? Or that use different technologies? No, it doesn't - which means it most certainly isn't "generic".
The point I was making before, was that Traveller was originally designed as a generic sci-fi game. If Mongoose Traveller aspires to emulate the intent of the original game, then it should do likewise.
And the point you seem to be missing is that it failed dismally at being a generic sci-fi game for the reasons I have already stated. If MGT were to emulate the original game then it'd be stuck in one tiny sub-genre of SF and not allowing anyone to do more with it.
Sure. But I want it to emulate the generic intent of the original game, which is why I am arguing for such.
And you're probably going to get it - I just think it's crazy that it's taken over 30 years to get to this point.
My stance is that it's too late though. What does Traveler offer that other generic systems that are around today don't have?
The question is what do you want from it.
What I want from it doesn't really have much to do with this, but since you asked... I've got about all I need from Traveller. I don't think Mongoose itself can really offer me anything more, to be honest - maybe someone can write something interesting via the OGL, but I'm really not interested in yet another rehash of the OTU, and neither am I interested in more licensed settings. If someone came up with a new setting then my interest would be piqued, but I've got enough rulesets to keep me going and I don't really think MGT offers anything over what's come before to make a difference to me in that respect.
Well, you'd better get going now on it then....
Actually, I think
you should - put your money where your mouth is. If you're so keen on the OGL and its potential to expand the system, then get on with writing the supplements you want to see and release them as OGL products.
Or do you just plan to be a spectator while other people write the stuff you want to use? That would be strange given that you're all for coming up with things yourself.
As for me, I've got my fingers in several pies at the moment. You'll see the results next year probably.
Because the approach they take, both to game design and genre is actually a turn off to a lot of gamers. That's why there are plenty of gamers like me, prepared to buy into Traveller still - because GURPS, HERO and the rest don't deliver what we want.
But what DO you want? You've been claiming that you want a generic system but when existing generic systems are pointed out to you, you claim that they're not what you want?
Do you just want one that isn't detailed, is that it? You complain about endless lists and tables of traits (heck, Traveller's full enough of tables as it is) but how else do you expect generic systems to work? By necessity they have to give you lots of options, otherwise they can't be generic.
I really don't get what you're looking for here.
Traveller is outselling RuneQuest apparently. I think it's a more useful point of comparison than the usual ones given against D&D and WoD. People conflate the marketing positions these games have with the issue of genre way too much, I feel.
Ah, so Traveller sells really well so long as you ignore the best-selling fantasy and horror RPGs? Curious logic you have there.
I think there are plenty of examples of strong selling sci-fi rpgs over the years. Traveller, obviously, but also consider Dark Heresy sold out this year too, and Serenity was a best seller a couple of years back. Babylon 5 has been going for donkey's years now too.
You realise that "selling out of copies" means very little, unless you know how many copies were printed. Yes, Traveller has been selling fairly well, but I don't think DH and Serenity were high sellers in absolute copies.