Observations and Hopes for New Books

Kilgs

Mongoose
SUMMARY OF POST
Give us some incredible tech, spaceship, cybernetics and computer supplements/gear books/options coming with High Guard, Mercenary or forthcoming supplements.

FULL POST
This is sent with all sorts of POSITIVE criticism.

With the coming of High Guard, I wait with a certain amount of trepidation. I love Traveller. I set it aside for about over a decade or more and jumped on the chance when Mongoose revived it. I was drooling at the thought of the new incarnation of Traveller. Let’s face it… Traveller has been cursed by the 1970’s tech constraints and game mechanics since its inception. It’s a good game but in desperate need of a refit. I think it’s fair to say that we now have a much better appreciation for tech possibilities than we did in the 1970’s. In addition, the RPG market has shown us a number of different ways to make game mechanics more interesting.

The Traveller main rulebook was bittersweet. I loved the streamlining of everything into one book. The new careers, events, promotion and all character generation is excellent. Very simple, evocative and very Traveller (sans the deaths… which I only miss in a nostalgic/masochistic sort of way). The trade system was well-laid out and the overall feel of the book was simple.

But there was nothing new. Nothing shiny. It was Classic Traveller with a few new tweaks.

The combat system is simple and leaves much to be desired. Feels like Vampire: The Masquerade where they actually tell you that combat is that way because it’s not a “core element” of the game. This is Traveller. I have not picked up Mercenary but I sincerely hope it remedies this situation. Reports indicate otherwise though so I'm holding off. Damage… ugh, this is a personal gripe but the damage/armor system is so dull as to actually turn me away. Couldn’t we have updated that with something new and shiny. Wound codes, Body stat, Stun damage, something other than straight “hit points”. And mental damage isn’t even covered except to say that such damage “heals at the rate of 1/day.”

Technology is stale. Computers, cybernetics, weapons, armor… all of it has the imagination of a supply clerk. Some fun variation would have been nice. Mongoose simply copied and pasted the old equipment list. Cybernetics? Come on… we can add a couple pages about it! Computers are Radio Shack quality. Even in the 21st century we have the Web, mobile computing from phones, and the imagination to envision even more… in Traveller we get none of that. Copied and pasted from CT.

The ships still have about four options and feel as futuristic as a Studebaker. Do I want a laser or a missile? Do I want a stateroom or cargo space? C’mon… pick up a copy of Janes and take a look at the hardware out there. Sensors are so archaic as to be outmatched by a 21st century 747 jetliner. Dang people! If an F-18’s electronics is light-years ahead of a spaceship then we have some problems. I was really looking forward to some changes in the ship system. Copied and pasted from CT.

As a minor observation, in a game where the player character does not advance in strength, skill or power as a direct result from the adventuring… you have to offer something else. Material wealth is just a means of keeping score if all I can do is buy a Autopistol. Give us some gizmos!

I have no problem injecting cash into Traveller (it’s a habit of mine). But I did pay $40 for a 200p black and white version of CT with a fresh coat of paint. I’ve held off on Mercenary simply because I’m not sure what it’s going to add to my game. The reports are rather bland. But the most important supplement to me is going to be High Guard… make it worth it, make spaceships fun!

REQUESTS:

1. Make Traveller better. The basic system is out and is CT. That should placate the Grognards or Classicists or whatever you call them. You now have free rein to start stuffing it full of “optional” things.

2. Flesh out cybernetics, computers, hardware, ships. Just do it. People love gear books and you can crank them out easily. We’ll buy them… we always do.

3. Spaceships, people. They’re the reason we play space games. We love them. We want to tweak them and play with them and customize them. We want to make them our own individual expressions… give us the chance.

4. I own the Mercenary LBB, the High Guard LBB, the Scouts LBB. Your books need to be better or at least full of new material. I’ll hand you $40.00 to put a new coat of paint on the main rulebook to infuse the line with some capital in the beginning. But I need a reason to keep giving you money… please don’t try to sell me what I already own.

5. Embrace technology! Cooperate with the resources out there. There is no map of Charted Space, let alone Spinward Marches on your website. Get a full-color one up there now! No excuse. Let people build excel sheets, call up the maker of Universe or Heaven and Earth and tell them you’ll help them with a new version! Space RPGers love their computers and props… give them to us or encourage us to make them! (Seriously, no pdf map of the Spinward Marches? Hello… 21st century.).

In closing, I love you kids… keep the love with NEW/BETTER stuff. And thanks for taking all the criticism of grumpy, old Traveller nerds.

PS-If these requests have been answered, consider me ignorant as I don’t read the forums much.

PSS-Please help me get rid of my disposable income.
 
Ah... but if Mongoose had "upgraded" the technological feel of Traveller there would have been outcry from the majority of Traveller fans....
 
Court Jester said:
Ah... but if Mongoose had "upgraded" the technological feel of Traveller there would have been outcry from the majority of Traveller fans....
Yep, this is one reason why I am looking forward to the Babylon 5 supple-
ment, it gives Mongoose an opportunity to expand the technological base
of Traveller without stepping on the toes of the Third Imperium fans. :D
 
And indeed the hope of many who wish to use OGL to expand the Traveller Universe. The secret that Signal GK recognized (borrowed from Douglas Adams who borrowed from...) is that Space is Big, Really Big.

As much as it becomes shorthand by just reading out the UPPs for one Traveller to immerse themselves from from one world to the next without blinking, it is the job of the Referee to detail each world as different.

I call this the International Airport syndrome in Traveller. Yes, every Starport has a Starport bar and they are virtually identical (in fact, GURPS made fun of this by setting up a chain) once they leave the externality line they are on their own. A Subway may operate the same in Leningrad and Toronto but they are so fundamentally different in so many other ways. That is why I have very high hopes for Scouts and hope that they will build strongly upon the legacy of strong supplements that DGP and GDW did before it.

Each Domain has a feel...each sector has character...each subsector has an identity (forged from their history as Pocket Empires or just colonization pattern) and each world is unique. That is my vision of Traveller. That applies to technology as much as it does culture.
 
I don't know, Traveller to me is almost a blue blanket of RPGs, something safe and familiar to return to when we grow tired of indy systems.

Fortunately it is shaping up to be a nice big toy box, with new shiny bits such as cybertech as well as the old favourites.
 
I entirely agree with Kilgs. I am an old time fan, back after some time. And gosh it is disapointing. But it is still great to have Traveller back, to have a very story driven character generation from the start, etc.
Court Jester said:
Ah... but if Mongoose had "upgraded" the technological feel of Traveller there would have been outcry from the majority of Traveller fans....
Actually, the passage in Spinward Marches where the author tries to justify the absence of nanotech and other modern stuff makes me think they know how critical it is, they just did not want to take any risks at all. As in they were scared introducing decent computers where going to turn Traveller into TransHuman Space.
Personnaly I am not interested by any Babylon5 setting, i am not keen on settings adapted from other medias, I am nostalgic of the good old imperium. I would just have wanted it believable (as it was back then, but not any more).
 
We still have the OTU, the other settings just use the same system and indeed strengthen the OTU by making Traveller more commercially successful if everything goes right.

After all a lot of other SF systems over the years have basically suffered from not being Traveller! Babylon 5 in particular should benefit enormously from using Traveller particularly the rich, deep character generation to which they can add specific details tied to the series so a key event could be the Battle of the Line or whatever. Another popular American television SF series from 1966-69 that had a series of disappointing spin-offs (and one good film) and that seems to be to be a knock off of Forbidden Planet would be a natural match as well but it would require science fantasy technology but this could be done very easily but is a licence that should be avoided like the plague as it seems to doom game companies.
 
Wasn't Forbidden Planet a sci-fi version of the Tempest?

Y'know, I think the one sci-fi setting that could be groundbreaking for Traveller would be something like the Culture. They need to get a really modern sci-fi setting, alongside everything else. Something that hasn't been done before in roleplaying games.
 
Court Jester said:
Ah... but if Mongoose had "upgraded" the technological feel of Traveller there would have been outcry from the majority of Traveller fans....

Not from me. I've always, right from the 3LBB days, regularly vented about how downright g*d***n stupid the tech in Traveller was, and, by and large, its still mired in the same 1950's timewarp it was back in 1977.

One of the reasons we did Space Opera was because we wanted something ... advanced ... and, tech wise, Space Opera has held up far better than Traveller

IMNSHO, of course 8)

Of course, maybe the group of players I game(d) Traveller (and, later, Space Opera) with were ... atypical ...

Phil
 
I love the current system, I don't want it to change. 2d6 > 8 is simple and effective. However, I do think there needs to be a lot more tech added in. If we ever see an OGL, I expect a LOT of tech and spaceship books will get published pretty quick.
 
danbuter said:
I love the current system, I don't want it to change. 2d6 > 8 is simple and effective. However, I do think there needs to be a lot more tech added in. If we ever see an OGL, I expect a LOT of tech and spaceship books will get published pretty quick.

There's the Robot one being worked on, for a start.

I am working on a tech one, with tech based on what we can extrapolate from what we have here and now (2008) and, indeed, based on what we actually have here and now ...

At the moment its about 50 pages of "Power Supplies" (Batteries and Portable Generators only) and "Exploration and Survival" stuff, the latter of which at least one poster, some time ago, said he didn't want to see any more of :)

Lots of it, I believe, people will find useful ... because its stuff that, largely, doesn't affect the basic underpinnings of the game such as (allegedly, and I disagree), Jump Torps.

For example, Stabilised Electronic Visual Data Processors (Electronic Binoculars, in effect), based on stablised binoculars available now plus some reasonable expectations of low light/infra red, motion sensing, recording/replayable models with image processing software running the whole display, tagging it with speed, direction, size, accelleration etc. etc.

And not at the ridiculous costs in the Mercenary Book.

The other thing I'm doing is not adhering to the Traveller Tech Levels, at least, not for items of equipment that we patently have now or are likely to develop "real soon now" which, all too often, are rated at TL15 in Traveller.

I have largely either not given a TL, so the GM can decide whether the item is available in their campaign or not, and at what TL, or have adopted a relative value ... A/B/C/D/E/F (which is NOT 10/11/12/13/14/15 as such) ... to allow a GM to get an idea of where I see the items falling on a developmental progression. (FWIW).

I am not decided at this stage how to release this ... obviously I'd like to do weapons and vehicles, but really can't all that reliably until there are weapons and vehicles rules (I can use EABA "Stuff" or T20 or GTrav/Gurps Vehicles for some of it, or even, in a pinch, T4, but none of them really agree with each other on anything much relating to actual detail :? ) ... and consumer goods, sensors (personal), computers (personal), tools and lots more (some of all of these appear in the Exploration and Survival Chapter, but most won't).

I'm sorta leaning towards a 64-80 page book initially, which I think I can manage for the Power Supplies/Exploration and Survival stuff and then follow on with "Part 2" for ... whatever ... and so on.

And I doubt that the Robot book (Flynn?) and myself are the only ones chipping away at this, as you suggested :wink:

Phil
 
aspqrz said:
I am working on a tech one, with tech based on what we can extrapolate from what we have here and now (2008) and, indeed, based on what we actually have here and now ...
This is the kind of book I will buy, especially if it is an affordable PDF. :D
 
rust said:
aspqrz said:
I am working on a tech one, with tech based on what we can extrapolate from what we have here and now (2008) and, indeed, based on what we actually have here and now ...
This is the kind of book I will buy, especially if it is an affordable PDF. :D

The plan is, for certain sure, a PDF (probably c. $8-9 if its 80 pages, a dollar or two less if its only 64), and, hopefully, a POD version either through Lulu (and their iniquitous rates :? ) or, possibly, a cheaper version through another company that seems to do quality work.

But, sure, PDF first.

Hopefully well before Xmas for the first volume :)

Phil
 
aspqrz said:
The plan is, for certain sure, a PDF (probably c. $8-9 if its 80 pages, a dollar or two less if its only 64) ...

Consider one PDF sold. :D

I am currently quite unhappy with the Traveller technology. My setting's
technology is, with a few exceptions typical for SF (FTL drive, gravity ma-
nipulation, etc.), based upon a somewhat cautious extrapolation of cur-
rently existing technologies, in order to keep it plausible and understan-
dable for the players and me.

With this approach, the technology of my setting should fall into Travel-
ler's TL 8 or 9, but to my surprise more than a few of the equipment items
I considered "almost here" indeed are at least TL 12+ in Traveller, so the
entire TL scale does not make that much sense for my setting.

Moreover, I am most interested in the kind of "everyday technology" that
is rarely mentioned in Traveller material, probably the kind of stuff you
mean with "consumer goods", as such things can help a lot to establish
a setting's atmosphere and make the suspension of disbelief a little easier
for the players.

But "Power" and "Exploration / Survival" are definitely good points to start
with, and I am really looking forward to seeing that PDF. :D
 
Intriguing. Can you give some more examples of the equipment you're thinking about. Can't say I was too impressed by the 'revolutionary' qualities of the Stabilised Electronic Visual Data Processors you mention - seem little different from the Image Convertor Binos or PRIS binos available to Traveller players from Megatraveller World Builders Handbook on down (can't remember, but they may have also been in Classic Traveller Grand Survey).

I'm not sure I'd be too interested in a book that aims to present a personal view of prices and TLs for what are essentially exisiting OTU devices. We all have our own differing conceits about what should be the appropriate ranges of those. Most have their own 'house rules' for them.

New stuff, and new ideas on the other hand...
 
I would love to see Comstar/Avenger's Special Supplement 6 Guns, Gear, and Gadgets redone for Mongoose Traveller. That is one excellent supplement.
 
I think Mongoose should move away from naming their new books after Classic Traveller ones - I think Mercenary has clearly demonstrated that some people will go crazy over things that they have decided shouldn't be in the new book because it wasn't in the old one. I am dead certain that the same will happen with High Guard if it is different from the CT one too, and that's arguably a much more important book.

Calling them something else (and clearly separating out the stuff that is OTU-specific from the stuff that isn't) would cause a lot less headaches I think.
 
EDG said:
I think Mongoose should move away from naming their new books after Classic Traveller ones - I think Mercenary has clearly demonstrated that some people will go crazy over things that they have decided shouldn't be in the new book because it wasn't in the old one. I am dead certain that the same will happen with High Guard if it is different from the CT one too, and that's arguably a much more important book.

Calling them something else (and clearly separating out the stuff that is OTU-specific from the stuff that isn't) would cause a lot less headaches I think.

Or people could relax a bit about what was in the Classic Traveller books and what's being put out now. The new stuff is great.
 
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