collins355 said:
Intriguing. Can you give some more examples of the equipment you're thinking about. Can't say I was too impressed by the 'revolutionary' qualities of the Stabilised Electronic Visual Data Processors you mention - seem little different from the Image Convertor Binos or PRIS binos available to Traveller players from Megatraveller World Builders Handbook on down (can't remember, but they may have also been in Classic Traveller Grand Survey).
I'm not sure I'd be too interested in a book that aims to present a personal view of prices and TLs for what are essentially exisiting OTU devices. We all have our own differing conceits about what should be the appropriate ranges of those. Most have their own 'house rules' for them.
New stuff, and new ideas on the other hand...
Well, according to TMB, a PRIS is TL12 and 3500 Cr, say US$7000.
Current stabilised (optical) Binoculars seem to have a median street price of around US$1000. Night vision gear seems to have a median price of $1800. That's at current tech.
Now, combining the two and adding image processing onboard, the way that computing power and prices are going, and Electronic Binoculars are quite reasonable.
I have no idea what "Tech Level" they will be available at, but they will be a lot more capable than merely "seeing a lot of the EM Spectrum" which is, the way they're described, all that PRIS do. At TL12.
As for pricing. Well.
When the first Ford Model T's rolled off the production line, they sold at the equivalent of two year's wages for an average worker. By the time the production run ceased, they cost around 6 months wages.
In modern day money, they cost c. $4000 in inflation adjusted dollars.
A Tata Nano, a much better car, will cost c. $2500.
That's in 100 years.
Now, relative wages? US average wage back then was around US$500 or so, today it's US$50000.
So that Tata Nano costs 5% of your average yearly wage.
Those $2000 Night Vision devices cost 4%.
We can assume, based on lots of historical evidence, that prices go down in both absolute and relative terms for ... oh ... lots of reasons.
Now, Traveller, in trying to have its ridiculously silly TL system ignores this, and tries to argue that a premium will be charged for high tech stuff, despite real world evidence that this is simply not the case (or, well, maybe it is, but the "premium" is on the order of less, mostly far less, than 100% of retail markup in most cases while in Traveller it is argued that it will be several hundred percent or several thousand percent, in a trade dominated 3I ... pull the other one, it plays "Jingle Bells").
If you insist on having multiple TLs (whatever a "TL" is) in the one game, then you need to have some inkling of the fact that relative prices go down.
Now, if your typical Traveller character is some dirt-grubbing subsistence farmer on some TL/0 world then, no, he's not going to have a whole lot of high tech stuff ... depending on what you call "high tech", of course. But if he's a starfaring trader or merc, well, he's living at something like the local TL, and he does. And he has the income to pay for it.
Either incomes are way too low in Traveller or prices are ridiculously high ... or, I am pretty certain, a mixture of both.
If you don't agree with that summation then, no, you're probably not the target audience ... so don't buy it when it comes out!
As for the equipment, well, its a mix of what we have now and extrapolations based on what I feel are reasonable assumptions of where we are likely to be in the far future ... it is a science
fiction rpg after all.
If you liked
Space Opera, then you'll probably like this ... if you didn't, well, like I said, you're not the target audience.
A simple example of one of the items ...
(All the text following is copyright 2008 by P. McGregor)
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NINK DIGIMAP
A foldable, fabric thin “screen” (using nInk ® technology) which displays whatever mapchip has been installed into it in full colour. Simple controls allow the user to zoom into and out of a particular location and to “scroll” between locations.
nInk ® (“nano Ink”) is an advanced development of TL/8 eInk technology, using nanoscale elements for the display. This makes it possible to incorporate a display into nanoscale eFabrics without significant loss of resolution.
The basic display and memory elements are “woven” into the fabric or polymer making the whole unit easily storable and transportable. The unit’s “controls” are simply touch sensitive graphical elements on the display screen.
A standard nInk DigiMap can hold an entire planetary surface map in Civilian format, perhaps half that in Commercial format and only 1500 km square sections in Military format.
There are two versions of the DigiMap available – the Disposable version, capable of accepting only one download and the Standard version, capable of accepting any number of downloads over its projected lifespan (regardless of type, DigiMaps can only hold one downloaded map at a time).
Cost: 25 Cr (disposable); 125 Cr (standard). Mass: 0.125 g (disposble), ¼ kg (standard). Accessories: Map Download, Civilian (Full), 10 Cr; Map Download, Civilian (Update), 5 Cr; Map Download, Commercial (Subscription), 50 Cr; Map Download, Military, 125 Cr (nominal). Power: Disposable – Integral, good for 12 + 1d months of use, not rechargeable; Standard – AAAA RTS PowerCell good for 1 month per PP.
Military downloads are normally available only to authorised military users, at no cost, but may be made available to civilian agencies (Police, Security or Intelligence and, possibly, registered Mercenary units) at the listed nominal cost per installed unit.
Outdated versions (usually days, possibly weeks or even months old), or those stripped of all sensitive military (but not necessary security) level data, may be available for those characters with the right contacts (Streetwise skill – Very Difficult task).
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Based, of course, on eInk technology extrapolated. What TL will this be available at? Not too far into the future for something similar. Certainly not TL15 which is where such things tend to be placed for Traveller.
What effect does it have in the game?
It helps people not get lost.
Hardly earth shattering.
YMMV.
Phil