A typical generic foe, say 2nd level with str 14 and armed with a weapon inflicting d8 damage will do 6.5 damage/round. Let's round that up to 8 to allow for the odd crit. He has an attack bonus of +4.
If a combat character gets 10 hit points at level one and 5 hit points thereafter, at level 6 he'll have 35 hit points + whatever is granted from his Con bonus. Let's give him stats of 10 across the board so he has no bonuses at all, just as a benchmark. His defence will be +4. He'll be hit by the above generic foe half the time and thus takes a average of 4 points of damage each round. He is reduced to 0 HP in 9 rounds.
Now let's boost his Con to 18, giving him 24 more hit points. This prolongues his life by 6 rounds.
Reduce his Con back to 10 and give him Dex 18. He now is hit 30% of the time. Thus average damage per round suffered becomes 2.4 and so he falls in 15 rounds, prolonguing his life by 6 rounds.
Increase his Str to 18 instead and his parry goes up... with similar results...
So at Level 6 for a d10 based character, Con, Str and Dex balance out from a 'damage soak' pov but Str wins overall because it helps you put the enemy down and Dex is the runner up because it helps you hit first.
Of course at lower levels Con is relatively poor but at higher levels its importance increases because the bonus given by Str and Dex will remain flat (for a given value).
If a combat character gets 10 hit points at level one and 5 hit points thereafter, at level 6 he'll have 35 hit points + whatever is granted from his Con bonus. Let's give him stats of 10 across the board so he has no bonuses at all, just as a benchmark. His defence will be +4. He'll be hit by the above generic foe half the time and thus takes a average of 4 points of damage each round. He is reduced to 0 HP in 9 rounds.
Now let's boost his Con to 18, giving him 24 more hit points. This prolongues his life by 6 rounds.
Reduce his Con back to 10 and give him Dex 18. He now is hit 30% of the time. Thus average damage per round suffered becomes 2.4 and so he falls in 15 rounds, prolonguing his life by 6 rounds.
Increase his Str to 18 instead and his parry goes up... with similar results...
So at Level 6 for a d10 based character, Con, Str and Dex balance out from a 'damage soak' pov but Str wins overall because it helps you put the enemy down and Dex is the runner up because it helps you hit first.
Of course at lower levels Con is relatively poor but at higher levels its importance increases because the bonus given by Str and Dex will remain flat (for a given value).