I have been having the same thoughts about combat actions and reactions. I'd prefer to have the number attack based on the skill being split up. So if you are a master, you can attack twice, heck even three times. But for reactions, I think they are instantaneous, unless you cannot see where the attack is coming from. That is why I'd save reactions for free attacks and what not, but have a cumulative penalty for each dodge or parry in the combat round, say -20 or so. I don't know, I have never played the game, but have owned copies for RQ for many years, so I don't have much to base on. Stinks not having anyone to play with.
-Ian