Deleriad
Mongoose
As of yet I have not had a chance to play with real, live people (if anyone's in Leicester - Loughborough - Nottingham area feel free to get in touch) but I'm worried about the CA breakpoints. It seems, to me, that Dex 13 vs Dex 12 is hugely different. For example, two characters with a greatsword, both 100% one is dex 13, one is dex 12. The Dex 13 person gets a free attack which, probably, can't be parried every 6 seconds. It's a huge, huge breakpoint.
I've been wondering about using a fixed number of CAs - say 2 per round with 2 reactions - and letting characters who are masters (100%) get 1 additional CA (or reaction) each round which must be used for their combat skill. (BTW, for me, a master is someone who has a printed value of 100% on their character sheet not someone whose skill has exceeded 100% due to a positive modifier).
Has anyone been finding issues with all combat oriented PCs going for Dex 13 or seen it being a huge advantage (or not)? Has anyone tried fixing the number of CAs and found it good/bad?
I've been wondering about using a fixed number of CAs - say 2 per round with 2 reactions - and letting characters who are masters (100%) get 1 additional CA (or reaction) each round which must be used for their combat skill. (BTW, for me, a master is someone who has a printed value of 100% on their character sheet not someone whose skill has exceeded 100% due to a positive modifier).
Has anyone been finding issues with all combat oriented PCs going for Dex 13 or seen it being a huge advantage (or not)? Has anyone tried fixing the number of CAs and found it good/bad?