ok basically, I played a 5 war point game against centauri (as narn) but after spending 35 mins typing it up and pressing post, the forum kicked me out, git! anyhoo, yeah, I won, mauled the lion of the Galaxy all thanks to a stunning amount of dice rolls from a G'Vrahn on an adira! I'm well miffed that my batrep was wiped out! anyhow, we ended circa turn 6, my opponent conceeding the win with good grace!
fleets - narn, G'Vrahn, G'Quan, G'Lan, t'loth, 2 var'nic, 2 dag'car, 4 thentus, 2 ka'toc, 1 shokar scout, 4 torpedo cutters
Centauri - Adira, Primus, dargan, Darkener, 2 demos, 4 vorchan, 2 centurion, 2 haven, 2 balvarin
Butchers bill - Centauri. Adira, dargan, 4 Vorchan, 1 demos, Darkener, 2 Centurion.
Cantauri survivors, primus (6 damage left) Demos (3 damage left) Balvarin (10ish damage left) Balvarin (25 damage left)
Butchers bill - Narn. G'Lan, 4 Thentus, 3 cutters, dag'kar
Narn Survivors, G'Vrahn (about 30 damage left) G'Quan (30 damage left) g'kariths (3 and 8 damage left), dag'kar (10 damage left) cutter (6) t'loth (25) var'nic (15) the remaining var'Nic and 2 Ka'Tocs were unscathed.
don't let it fool you, it was a brutal game, my opponent was a great sport and I look forward to the grudge re-match, I believe his forum name is weirdo. Sorry mate, I did a great Batrep, but I'm not doing another one now!
very quick views.
Narn are still tough, soak up shedloads of damage, and pack a solid puch, if you use Frazi as interceptors, you are even harder! Also I had a commander on the T'Loth, he managed to win me setup and turn one which were crucial. E-Mines can brutalize anyone who keeps Vorchans in a tight squadron.. not to mention smacking dargans about!
Centauri, hard to judge, I was scared witless by the Adira, only a lot of lucky rolling saw it go down so quickly (from uninjured to cripled in two turns... from the G'Vrahn) the rst of the fleet have a lot of dice, twin lined goodness, but they are seemingly fragile, dying a lot quicker than Narn counterparts (although they were outnumbered) I think I'll need to play them again to get a tru feel for them, I certainly though won't be afraid to brawl them despire their "brawlr" feel, the narn stand up well.
oh and boarding actions! you gotta love the T'loth!
fleets - narn, G'Vrahn, G'Quan, G'Lan, t'loth, 2 var'nic, 2 dag'car, 4 thentus, 2 ka'toc, 1 shokar scout, 4 torpedo cutters
Centauri - Adira, Primus, dargan, Darkener, 2 demos, 4 vorchan, 2 centurion, 2 haven, 2 balvarin
Butchers bill - Centauri. Adira, dargan, 4 Vorchan, 1 demos, Darkener, 2 Centurion.
Cantauri survivors, primus (6 damage left) Demos (3 damage left) Balvarin (10ish damage left) Balvarin (25 damage left)
Butchers bill - Narn. G'Lan, 4 Thentus, 3 cutters, dag'kar
Narn Survivors, G'Vrahn (about 30 damage left) G'Quan (30 damage left) g'kariths (3 and 8 damage left), dag'kar (10 damage left) cutter (6) t'loth (25) var'nic (15) the remaining var'Nic and 2 Ka'Tocs were unscathed.
don't let it fool you, it was a brutal game, my opponent was a great sport and I look forward to the grudge re-match, I believe his forum name is weirdo. Sorry mate, I did a great Batrep, but I'm not doing another one now!
very quick views.
Narn are still tough, soak up shedloads of damage, and pack a solid puch, if you use Frazi as interceptors, you are even harder! Also I had a commander on the T'Loth, he managed to win me setup and turn one which were crucial. E-Mines can brutalize anyone who keeps Vorchans in a tight squadron.. not to mention smacking dargans about!
Centauri, hard to judge, I was scared witless by the Adira, only a lot of lucky rolling saw it go down so quickly (from uninjured to cripled in two turns... from the G'Vrahn) the rst of the fleet have a lot of dice, twin lined goodness, but they are seemingly fragile, dying a lot quicker than Narn counterparts (although they were outnumbered) I think I'll need to play them again to get a tru feel for them, I certainly though won't be afraid to brawl them despire their "brawlr" feel, the narn stand up well.
oh and boarding actions! you gotta love the T'loth!