Sleepy Fremen said:
However when generating characters for a setting where technology isn't higher than TL 10, you still get things like battledress during character generation. Plus you get Third Imperium artifacts like TAS membership in the character generation tables. Generally, I just asked my players to roll again.
Does anyone have any tips for running non Third Imperium games?
Generally, I find a lot of the mustering out table benefits to be extremely Traveller-specific. I usually genericize them. Like "memento"? Or "blade" for that matter.
It doesn't take me much effort to quickly write up new mustering out tables more specific to my campaign world. However, barring that, I'd suggest making all of the weapon awards generic into just "weapon" - so things like blade, gun, or battledress all become "weapon." The number of times you get the award shows what weapon you have.
A single award of "weapon" allows you to get something that a civilian could buy without too much effort on a frontier world - pistols, hunting rifles, shotguns. The product of this award will be illegal in some locales.
Two awards lets you get military-grade small arms such as assault rifles with a grenade launcher, man-portable machineguns, and so on. I caution that the product of this award is likely to be illegal in many locales so they'll have to use caution.
Three awards is pretty much "the sky is the limit" for this kind of thing. The player might have an anti-aircraft missile (the equivalent of a Stinger) and a few extra missiles, or a RPG, recoilless rifle, VRF, Plasma / Fusion Guns, and so on. The award's product is pretty much going to be very illegal anywhere but the most lawless frontier.
I use a similar system for awarding vehicles and starships, though the number of awards goes up for those - the point is to encourage a party of players to combine their awards to get something, as opposed to Jorge having a suit of battledress while nobody else does, something that tends to cause balance problems or the battledress being next to useless (unless Jorge sells in which case he's suddenly doubled the money he started with).
TAS, +1 SOC, and similar things I tend to just have the player reroll.