Non OGL Conan gamers?

I've been thinking of trying a different set of rules with Conan for a while now. I've also just ordered the Solomon Kane book from Amazon.

If I wanted to try using Savage World with Conan, what other books would you all recommend? Is there a book of basic rules or would the Solomon Kane book be enough, do you think? Also, any suggestions on conversions?

This is my first adventure into anything other than d20, so I'm a little nervous...
 
DaveNC said:
I've been thinking of trying a different set of rules with Conan for a while now. I've also just ordered the Solomon Kane book from Amazon.

If I wanted to try using Savage World with Conan, what other books would you all recommend? Is there a book of basic rules or would the Solomon Kane book be enough, do you think? Also, any suggestions on conversions?

This is my first adventure into anything other than d20, so I'm a little nervous...

Hey Dave - Besides the SK RPG, I would pickup the main SW rulebook:

51VX5V59TZL_SS500_.jpg


I guess there is an inexpensive Explorers edition but I don't have that so can not comment on how it compares to above rulebook.
 
The Solomon Kane RPG is a stand alone product. You don't need the main SW rulebook to play (although you might want it for additional rules/creatures/magic).
 
As for the effect on the opponent, that has to do with your success, skill, and the opponent and his defense, with wounds ranging from a scratch to a lethal maim. As opposed to a hit point system where a good thrust with a greatsword could knock down some points, often without even the possibility of death or long term injury, removing strategy and tension. In real life, if you shove a sword in someone's face, it doesn't take well, and that's how some people like to play it (people didn't invent armour for nothing).

And in real life, a particularly aggressive person will get involved in about as many lethal fights in their entire lives as most PCs do in one scenario. Realistic combat systems will kill you.

I wanted to like Riddle of Steel. I really did. It is almost the greatest system ever. But its just too lethal to use, and small differences in dice pool are too important. And the magic system is awful. Mind you, that's in many ways fair enough. The game makes it very clear that the game is about swordplay (well, weapons in general) and sorcery is just not the focus.

In short, great system for a gritty, realistic one off, not really suitable for a campaign involving any degree of character continuity.

@Clovenhoof: don't mix up rule heavy (d20, working by exception - ie feats) and table heavy (Rolemaster).

@warzen: I don't believe he is. I suspect that in most cases assessments of how complex a system is are deeply subjective, and based far more on familiarity with the game than any actual facts. With that caveat, I have played both a good deal (though not much Rolemaster recently), and I believe very strongly that d20 is entire orders of magnitude simpler. It has a very simple base mechanic, a very simple spell system and a very easy character generation system. Yes, there are quite a lot of feats, but you only have to care about the half dozen or so you actually have, and most of those are just plus 1 to this, plus 2 to the other. RM has a deeply arcane generation system, and is far more complex to play, with arrays of talents, bonuses and classes that make d20 look like Janet and John. And it was a total pain to run, because the wierd combat system made assessing threat levels of enemies largely a random thing. I lost PCs in minor preliminary encounters and had major enemies go down in one action. And losing PCs is bad, because entire days are needed to create another.
 
Hervé said:
The Solomon Kane RPG is a stand alone product. You don't need the main SW rulebook to play (although you might want it for additional rules/creatures/magic).

Just to clarify - Dave was asking about converting Conan to SW and the SK RPG is different and may not convert as easily as the main rulebook which has in mind such a task. SK could be ported over but would be more work.
 
Thanks for the input! I'll check out the Solomon Kane rulebook when it arrives and see if I think the main rulebook would help. As I've never tried transplanting game systems and converting material, I'll probably end up picking it up. Thanks again.
 
I played two good campaigns with Eden's buffy system (various tweeks) which worked really well ................

Have the majority of the Conan rnage and really enjoy them/ find them useful - apart from the chunks of pages dedicated to just stats or generic NPCs and the rather poor city boxed sets. Love the cover art on all of it!

easy to use, very action packed and plenty of ways to help make it dramtic

Dislike both D20 and Savage worlds probably Savage Worlds more than D20. Only system I hated more is Rolemaster............liked nothing about it - the only thing I found anyone liked and wittered on about was the critical tables - wow that makes a good game! :roll:

I find the former dull, massively rules heavy and not for me whilst the latter I have found a weak and unfriendly version of Deadlands -which I much prefered and still enjoy - just a opinion mind you...............
 
For those interested in converting Conan to Savage Worlds, here's a link:
http://www.savageheroes.com/conversions.htm
Search for Conan Savage Hyboria section.

I bought the SW Solomon Kane book and I like it a lot, though we didn't try it yet. The system looks quick and smooth, although I'm not a big fan of "multidice" systems. I think it would be OK for SK, but I have yet to test it to see if it could fit my own Conan campaign.

As for Rolemaster, I agree with Da Boss: it's one of the worst game system ever... and yes, D20 is rule heavy!
 
But its (tRoS) just too lethal to use, and small differences in dice pool are too important.

I have to disagree. Sorry, I can't leave it alone. That's just not the experience of the vast majority. Even if it were, the wounds are designed for GM embellishment, and damage and toughness are too easily tweaked to your tastes.

And in real life, a particularly aggressive person will get involved in about as many lethal fights in their entire lives as most PCs do in one scenario. Realistic combat systems will kill you.

You do need to change the way you play if a player has been a d20 juggernaut and then ends up somewhere where a peasant can stab you to death (generally an impossibility otherwise).

And the magic system is awful.

That's pure opinion, colored by preference. I think it's pretty cool (coming from a background of never enjoying high fantasy games). It's versatile in some ways, but it definitely is in other ways, difficult to tweak if you want something different to match with most setting. Most don't prefer it.
 
I am another that uses the Mongoose D20 system books but uses a different system to actually play the game. I run Conan often at Game conventions, it makes for a great freewheeling setting and epic action filled scenarios.

Savage Worlds is a great fit, but personally I have used HeroQuest and latterly my own D6 dice pool game Wordplay (to be POD next year). Both these games can draw from the flavour text in the Mongoose books and Howard's own words and use them as abilities in the game.
 
Wow....does anyone use the core rules as published?!?

Actually, I find Runequest and Savage Worlds to be excellent for Hyborian adventuring. I basically use the Road of Kings material with Runequest, and adapt madness rules and some of the nasty spell mechanics from BRP/CoC along with the sorcery rules for Runequest.

I haven't actually used SW for Hyborian gaming yet, but the idea is tempting, since SK shows how easily it can be done.

In the past, I have run campaigns in the old ZeFRS Conan boxed set from TSR and GURPS Conan, too. I found both worked very well.
 
I was one of the playtesters for Conan d20. We literally fought to make things work for us. I and my groups suggested many simplifications to the rules; some were accepted, some not. At the time, it was said that prestige classes would never have been developed for the game. Last famous words.
So, I too do not use the d20 version of the game. Too much rule bloat.
I have successfully used AD&D and Classic D&D, and the old TSR Conan game; even d20 Call of Cthulhu works quite well, since many details about combat do not apply.
Recently, I used the free RuneQuest: Slayers rules, which literally ooze Sword & Sorcery feel. I adapted the old TSR Conan sorcery rules to the game, and they work quite well (see my other thread).

Cheers,
Antonio
 
So what poll should we ask ?

Something like:
- d20 is the only way to Conan
- I tried d20 but in the end I prefer to use another system
- Never tried d20, I'm sticking with my favourite system

Does that suit you for a poll ?

W.
 
warzen said:
So what poll should we ask ?

Something like:
- d20 is the only way to Conan
- I tried d20 but in the end I prefer to use another system
- Never tried d20, I'm sticking with my favourite system

Does that suit you for a poll ?

W.
I would say:
1) use d20
2) use another system
3) used d20 but moved to another system
4) used another system by moved to d20
 
1) use d20
2) use another system
3) used d20 but moved to another system
4) used another system by moved to d20

Hmmm... What about me? I ran Conan using AD&D, Then the old TSR system, I used Swordbearer for a time, shifted for BRP to finally try D20, thay I plan to abandon as soon as my current campaign arc stops... So I can answer to all four! I think Warzen propositions sound better...
 
Hervé said:
1) use d20
2) use another system
3) used d20 but moved to another system
4) used another system by moved to d20

Hmmm... What about me? I ran Conan using AD&D, Then the old TSR system, I used Swordbearer for a time, shifted for BRP to finally try D20, thay I plan to abandon as soon as my current campaign arc stops... So I can answer to all four! I think Warzen propositions sound better...
?! what's different from what I wrote to what Warzen wrote? It is just a rewording, with another option added: 4)
 
Hervé said:
Hmmm... What about me? I ran Conan using AD&D, Then the old TSR system, I used Swordbearer for a time, shifted for BRP to finally try D20, thay I plan to abandon as soon as my current campaign arc stops... So I can answer to all four! I think Warzen propositions sound better...

I have to disgree. :)
Option 4 is for people who first played Conan with another system but switched (and stayed) to d20.

Hervé, you would have to answer #3 ;)

W.
 
We've played Conan d20 a lot, but enjoyed it despite the system. Am currently tweaking and tinkering with a homebrew (for ages now :) ) which is _still_ level based and kind of contrary to our gaming style, but I like some of my concepts (Barbarian vs. Citizen vs. Outlaw, levels through fulfilling your Deeds/Duty/Misdeeds etc).

When/if I get to play Conan again i plan to use it...

Have also been tempted by different BRP incarnations: mainly cause that our go to system - or just freeform.
 
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