Noble vs Temptress balance

Yes, after certain levels, others superceed the Noble, but I think ast this point most Nobles will be multiclassing anyway

That's the thing, I don't think anyone goes beyond 12 on Noble, since on that level you get Do you Know who I am? which is a very cool ability, but there isn't much after that, specially, there is a blank level waiting for you next, so those extra feats are more to please those very few guys that stick to the noble class to the end...

By the way I also allow nobes to get weapon specialization, improved weapon focus and specialization. I think the noble style of combat is the same of the soldier. But anyway nobles tend to get other feats...
 
An option I'm lurking is replacing title with a social ability at level 1, and Title become a social ability. Wich would make sense anyway cause not every noble-born are Baron or Duke.

If you read the core rule book it suggest only giving them the title of knight or lord(son of a landed noble) and not the rank of a landed noble such as count or duke because they really wouldnt have time to adventure.

Ive been thinking on the gap levels for the noble for sometime and what ive come up with was actually inspired by the temptresses ability to get thief, noble or sorcerer abilities. heres what ive been pondering so far.

The Warrior: at 3rd lvl gets heavy cavalry formation. at lvl 8 gets improved heavy cavalry and can take weapon specialisation in any of his cultural weapons. at lvl 13 the noble retroactively changes his BAB and base parry to those of the soldier (20 and 15 at lvl 20). at lvl 18 the noble grants his charisma bonus as a morale bonus to the will and fort saves of all followers gained through his leadership ability. *the formation doesnt need to be hvy cav im just using that as an example for hyborians*

The Courtier: at 3rd lvl gains +2 skill points per lvl but these must be spent on charisma or wisdom based skills such as diplomacy or sense motive. at 8th lvl the noble may take a social ability. at 13th lvl the noble gains an increase in his rank as a court rank only, does grant him land but gives more power in the court. at 18th lvl ... not sure what to give here.

The Scoundrel: at 3rd lvl gains +2 skill points per lvl and gains open lock, sleight of hand and forgery as class skills. at 8th lvl the noble gains +1d6 sneak attack. at 13th lvl the noble gains either a thief special ability or a further +1d6 sneak attack. at 18th lvl whenever the noble makes a diplomacy check count the target as always one step closer to friendly.
 
Those are nice ideas Krushnak, I would adopt those but I've choosen to customize the PCs trought feats. That's why I have created, or modified, so many feats...

The lvl18 power for the courtier can be something related to Do you know who I am? like an increase to the resist DC.
 
treeplanter said:
What do you guy think?

Mechanically, the Temptress dominates the Noble. But, then, if you care about mechanics, you wouldn't be either one. As NPCs, just give them whatever abilities you want them to have.
 
Krushnak said:
The Warrior: at 3rd lvl gets heavy cavalry formation. at lvl 8 gets improved heavy cavalry and can take weapon specialisation in any of his cultural weapons. at lvl 13 the noble retroactively changes his BAB and base parry to those of the soldier (20 and 15 at lvl 20). at lvl 18 the noble grants his charisma bonus as a morale bonus to the will and fort saves of all followers gained through his leadership ability. *the formation doesnt need to be hvy cav im just using that as an example for hyborians*

Love those idea, but your suggested 13th level ability is too powerful. Noble already mimic soldier BAB with his regional feature, giving him soldier BAB result put him much higher. I would give him something like the improve formation.
 
Vambelte said:
By the way I also allow nobes to get weapon specialization, improved weapon focus and specialization. I think the noble style of combat is the same of the soldier. But anyway nobles tend to get other feats...

The Finest gave multi-class Noble/Soldier the ability to add levels together to get weapon specialization. And it did not stated that the character had to keep putting levels into Soldier. So a Noble 3rd lvl/Soldier 1st lvl could get weapon specialization.

In my campaign, I gave Nobles (and Pirates) 6 skill points per level. This makes them more broad based skill wise. Just my 2 copper pieces. :D
 
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