Ben2 said:
This may be super controversial, but why not make them Ram 1?
Ram 2 for cheap is the thing preventing cheap raiders from being a practical item in the game.
No reason at all that I can think of. I was just saying "don't make a ram 2 hull cheap" in all that.
If you shift to ram 1 (maybe on the Li Halan, which has by far the greatest ram threat anyway) you could justifiably drop it to 35 points or so. It would pretty much lose Use 3 altogether (no one is afraid of a hit from a ram 1 ship) but it would be much better at Use 1, and because you could afford more of them, Uses 2 and 4 would also be easier to pull off. You'd get enough guns on three of them to compete with a frigate with some chance of success, and enough crew to maybe manage an actual contested boarding. That might be an excellent approach.
The only concerns I can see offhand:
1) It might not leave enough "design space" between them and bombers, but that says more about iffy bomber/fighter/carrier effectiveness than anything about the raiders themselves.
2) Having lots of cheap ships could theoretically let you block firing arcs (via grappling) a bit too freely. I've seen it tried with Myrkwyrms to limited effect. OTOH, I'd want playtest proof of concept for that before I believed it - raiders are tougher than explorers, but not a whole lot tougher, and I suspect they'd just get blown up for their troubles.
Going back to Iron Domokun's doctrinal idea and stretching things a bit, you could leave the Decados raider's ram value and cost as-is but increase troops to (say) 4 and add Stealth 4+ while reducing Hull to 3 (stealthship penalty). Essentially a miniature version of their regular stealthship, with enough troops to storm a careless explorer reliably or contribute to a larger boarding action, and it would still have handy lasers for plinking away in support of larger ships for people who (sensibly) want to keep their stealth hulls at arms' length in the early stages of a fight. The laser ranges and very generous arc coverage will even let you circle the main fight zapping away while you try to box in or chase off the explorers that are usually hanging around the perimeter as well.
The Kurgan could maybe jump to troops 5 and otherwise stay as-is, or possibly drop to 50 points? They're a boarding fleet already and the guns on their raider force them in close anyway. With such a big troop contingent they'd be competitive even with their own frigates or Hazat's (which are also troop-heavy), and their guns have an edge against Vuldrok due to the lack of shields.
Ram 2 isn't that big a deal on speed 12 hulls, at least when there aren't a ton of them out there due to cost. You have to be kind of careless (or Lumbering) to let them into position without shooting them up first, after all. Speed 16 is more alarming, which is why the Li Halans deserve the ram downgrade most. The world doesn't need a repeat of the Myrkwyrm mistake, and even ram 2 on a fast, cheapish hull breaks stuff - so yeah, ram 1, that's golden.
well the vuldrok explorer is ram 2 (or going to be) and half the price, plus faster and more manoeuvrable. yes it has no guns but everyone is complaining about raider guns anyway so ram 2 cant be the problem
The Myrkwyrm's not only getting the ram value nerf, they've also said it's getting a price bump. I'll bet internal playtest showed the point I was trying to make - that even ram 2 is too dangerous on a ship that's fast enough and cheap enough. Ram 2 is a problem mostly in the sense that it restricts how low you can drop a ship's cost, and it's much more of a problem on speed 16 ships than on speed 12 ones. Maneuverability isn't much of a factor with rams - it helps get into position a bit, but everyone is under the one 45 degree turn restriction - but raw speed definitely is..