Done.Could some admin move this to the Traveller section please? Thank you very much.
In Highguard(2016, page 138) the docking space for the 20t Launch takes up 22dtons, so the 10% have been included in that version.So, a little digging around in High Guard later ...
DOCKING SPACE
This is an internal bay in which a smaller auxiliary ship or vehicle can dock. When sealed, the docking space completely covers the auxiliary ship. It takes 1D minutes for the auxiliary ship to enter or leave the larger ship. Docking space consumes an amount of tonnage equal to that of the largest ship to be docked, plus 10% (round up to the nearest ton). Use shipping size for vehicles, as detailed in the Traveller Core Rulebook and the Vehicle Handbook. It takes D3 rounds to release or recover a ship of less than 2,000 tons, during which time neither ship can expend Thrust or make attack rolls. Larger ships take 1D rounds.
And here's where it gets fun.
The subby's launch is 20 tons. The docking space is ... 20 tons.
Likewise in the newest version (2022). Can also confirm they have the docking space on deck 3 (top).In Highguard(2016, page 138) the docking space for the 20t Launch takes up 22dtons, so the 10% have been included in that version.
Why would it be 420 with a docking clamp? The versions of the ship with the ship attaching to the roof are 380t when the launch is not present/400t when it is.you can always rebuild it with a docking clamp type I but it will mean manually adjusting thrust & jump to include the external ship since the ship will now be 420t if your going to all that trouble might as well give the launch a maneuver upgrade too its dirt slow, and that gets you to your still flying a J-1 ship, why not J-2....
But in that case, the ship would only have 3 hard points since it below 400dT.Why would it be 420 with a docking clamp? The versions of the ship with the ship attaching to the roof are 380t when the launch is not present/400t when it is.