Nit-pick a 400T Type R

Vidgar

Banded Mongoose
Hi, Does the 20T Launch of the 400T Type R Subsided merchant docks on the top of the 400T, or is it house inside a "space" or hanger?
 

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The floorplan in my Highguard(2016, page 139) says that it is housed inside that small cargo hold visible above the upper deck at the rear.
 
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So, a little digging around in High Guard later ...

DOCKING SPACE
This is an internal bay in which a smaller auxiliary ship or vehicle can dock. When sealed, the docking space completely covers the auxiliary ship. It takes 1D minutes for the auxiliary ship to enter or leave the larger ship. Docking space consumes an amount of tonnage equal to that of the largest ship to be docked, plus 10% (round up to the nearest ton). Use shipping size for vehicles, as detailed in the Traveller Core Rulebook and the Vehicle Handbook. It takes D3 rounds to release or recover a ship of less than 2,000 tons, during which time neither ship can expend Thrust or make attack rolls. Larger ships take 1D rounds.

And here's where it gets fun.

The subby's launch is 20 tons. The docking space is ... 20 tons.
 
FULL HANGAR
Normally, when a smaller ship or vehicle is included in the design of a larger one, it is installed in a docking space, with barely enough room for crew and passengers to scramble aboard. Most repairs and maintenance require the craft to be launched first. Alternatively, a full hangar allows for repairs and maintenance of the craft when it is on board its mother ship. The hangar includes specialised testing and repair equipment. Spare parts must be acquired separately. It normally takes 2D minutes for the auxiliary ship to enter or leave the larger ship.
A full hangar consumes an amount of tonnage equal to twice that of the craft it contains (round up to the nearest ton).
 
So, a little digging around in High Guard later ...

DOCKING SPACE
This is an internal bay in which a smaller auxiliary ship or vehicle can dock. When sealed, the docking space completely covers the auxiliary ship. It takes 1D minutes for the auxiliary ship to enter or leave the larger ship. Docking space consumes an amount of tonnage equal to that of the largest ship to be docked, plus 10% (round up to the nearest ton). Use shipping size for vehicles, as detailed in the Traveller Core Rulebook and the Vehicle Handbook. It takes D3 rounds to release or recover a ship of less than 2,000 tons, during which time neither ship can expend Thrust or make attack rolls. Larger ships take 1D rounds.

And here's where it gets fun.

The subby's launch is 20 tons. The docking space is ... 20 tons.
In Highguard(2016, page 138) the docking space for the 20t Launch takes up 22dtons, so the 10% have been included in that version.
 
The thing you will find with Traveller is that it has been around for 46 years. And the Type R has been created for every edition of the rules. So there's going to be a wide variety of art and floorplans for it. And this is true of most of the adventure class ships. The variations are not generally in any significant performance issue, so my recommendation is to find art/floorplan that you think is cool and go with it.
 
I just pretend that there are actual variants in the wild:
Some architect named Otgonbayar, who was big in Daibei back in the 980s, made a stylish and slightly cheaper version with an externally mounted launch. A few hundred of them were made before she dropped out of sight because of an embezzlement scandal (it was her partner's fault). Since then, Otgonbayar Type-Rs and their knock-offs can be encountered here and there. Most of the parts are standard, but a few have to be fabricated, which is a pain, but that's the way of things.

The Beloved Hierophant of Muudeshi (Core 0305) collects Otgonbayar Type-Rs and occasionally sends agents out in search of original parts to refurbish his collection.
 
Of course! But for legal reasons that somehow still apply after 120 years, the complete plans for the Otgonbayar Type-R are frozen in Daibei and neighboring sectors, so you will need to either hack into the right outdated and no longer documented court computer network, find someone who has genuine copies, or head far enough away that the files aren't frozen -- but close enough that someone has the plans.

In other words, embrace the contradictions to make things complicated for your players.
 
Presumably, you need something to attach it externally, and an airlock.

Unless you want the passengers and crew to make a spacewalk.
 
you can always rebuild it with a docking clamp type I but it will mean manually adjusting thrust & jump to include the external ship since the ship will now be 420t if your going to all that trouble might as well give the launch a maneuver upgrade too its dirt slow, and that gets you to your still flying a J-1 ship, why not J-2....
 
you can always rebuild it with a docking clamp type I but it will mean manually adjusting thrust & jump to include the external ship since the ship will now be 420t if your going to all that trouble might as well give the launch a maneuver upgrade too its dirt slow, and that gets you to your still flying a J-1 ship, why not J-2....
Why would it be 420 with a docking clamp? The versions of the ship with the ship attaching to the roof are 380t when the launch is not present/400t when it is.
 
I preferred earlier editions when you had to buy hardpoints. But that's a different issue, other than being another example of how the rules change over time.

Having a roof over your docking space wasn't a requirement in previous editions. The ship's art was established long ago under those rules.

If someone feels that the ship needs a roof over the launch, then they can make their own art for it. Or delete a hardpoint (easy since the ship doesn't have any weapons in the default configuration). Or whatever works for them.
 
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