Nike Class Battlecruiser

well you also got 8AD of missile racks, this is too much, even armageddon ones only carry 6. a dedicated missile boat in crusade only carrys 8. then when you add in the fact you can take variant missiles this thing has more forward firepower than any other vessel i can think of at any level.
the centauri with their experience of fast attack ships could only come up with a Liati at war and manouverable. same as the ISA and their WS gunship.
 
yes, but the G'Vrahn also has:
Command +2, 22 more damage than my current, 35 more crew, 10 dice to port AND starboard (rather than a turret), 8AD of energy mines which fire every turn (at 45" to boot) and a medium ranged mag gun it can CAF with.

While Turreted weapons may provide flexibility, they also reduce brawling capability, becasue you'll want to fire them at one target and you could easily have enemies in multiple arcs.

if you think this is too much what would you like to see?
 
Yes with this you are right.
I think the reason for the 8 Missiles Racks is the description of the Nike, that it has 8 Missile tubes (with autoloader).

An idea to change this is to give it Missile Rack 4AD F SAP,P,SL*.
Also reduce the AD to 4 and give it "ignore Slow-Loading until crippled".
 
as stated earlier, the SFOS warlock but with 6AD MBs in every arc, plus a bit of self repair would work. less turns. this is an EA warship we talking about, the EA like slug things out at that level. they still thinking water based navies with smaller ships cutting round whilst the big ships sit there bashing things. like i said ur nike has more firepower to the front than any other ship, including armageddon vessels of any race. sides dont matter so much when you turning and 8AD antifighter, plus the DD AD and the AP minibeams si more than the g'vrahn has ina broadside to broadside firing match. as the g'vrahn has 10AD total, with nothing special.
 
O.K.
In the description is written, that is fast (not manouverable).
10" for a Big ship is fast.
(Even faster as the chronos, which is a "Fast Escort".)
 
One Question.
The Victory has the Afterburner Trait and is a Hybrid of Minbari and EA Tech.
The EA has got some Tech from the Minbari right ?

So why not give the Nike a Speed of 8 or 9 and add the Afterburner Trait.
So will be a "Fast Cruiser". And the Chronos can be a good Escort for that ship.
 
Really? you think the front firepower of this ship is better than that of the Adira or the Ka'Bin'Tak? Thats a bit much in my mind.

Also, the new Marathon has 2/45 doesn't it? so the EA is starting to lean that way. (after all its a Hyperion upgrade) You may be right though, so maybe I'd be willing to lower it to 1/45 and probably lower the speed a tad to 8 maybe. Perhaps its best to just make the phased pulse "heavy Pulse" (just TL) and put it in 3 arcs. (8/6/6)

Chern
 
The Phased Pulse is not bad.
I think, that the EA like this Weapon which it got from the Shadows.
(Even more than the Molecular Slicer Beam. It has a better firing Arc ;) )
 
@Chernobyl

If you reduce the turn rate to 1/45° and put the Speed down I think the firepower should be not turreted. The EA is not famous for turreted weapon (only P-Beams and Railguns are turreted).
Make it like on the Warlock. Give the Q-Lasers F, P and S Arcs with a good number of AD. And I think, that a range of 12" or 15" is good enough for EA ships. 16" is more like Minabri (which has 18" on their secondaries).
 
definately consider its front firepower better than the adira, not so sure on the ka'bin'tak cos that thing is a ebast but is extremely slow. but when you put flash missiles in thats a 4AD TD beam, 20 dice of AP DD weapons, 6 dice of mini beams and 8 AD TL. this is more than the forward guns of an adira. yes the adira has all round guns, but then you get 2 nikes for an adira in theory and they can get past it and turn leaving it with not much against insane forward power for a warship.
 
But don´t forgett, that the Adira has 8 AD B,DD,P,SAP in the Front Arc.
This is bad news for every ship which is in front.
And it has 20 AD TL in the front with an addition of 12 AD AP,DD.

The Adira has much firepower, but not as many as 2 Octurions (as many had mentioned before ;) ).
 
on beam power the adira wins. but the 20AD AP DD beats its 12AD of the same. and yes it has 20AD TL but thats against 8AD TL, and 6AD MB AP so not quite the same scale and we are talking an armageddon ship here. a warship shouldnt even be coming close.

but 6AD of AP MB TL in all arcs is fine. 6AD of missiles slow loading is also fine. maybe a 6AD railgun turreted as well. remove that damn phase pulse canon and then the ship is sounding about war level.
 
And add Damage and Crew. 58 and 55 is a littlebit to low for a War Level ship.

But I`m not with katadder with the Pulse cannon.
It should get these Pulse weapons. But I don´t know how to incorporate the Railgun with the Pulse Cannon.
 
well dont include both, have a turreted heavy phasing pulse canon if you wish but no railguns. after all missiles will already take up alot of ammo space on this veesel. either way its effectively the same weapon system. even have 6AD phasing pulse forwards, and 4 backwards with no railguns.
yes you would have to increase the crew/damage prob to about 70 each, maybe abit more crew as self repair takes care of damage a bit more.
 
trying again

Nike-class Battlecruiser (Crusade Era EA) v2

PL: War
Hull: 6
Speed: 8
Turns: 1/45
Troops: 3

Craft: 2 Thunderbolts
Special: Advanced Jump Point, Flight Computer, Interceptors 4, Self-repair 2, Afterburner
Damage: 70 / 18
Crew: 65 / 20

Weapons
Heavy Particle Cannon ----------- B - 25" - 4AD - Beam, SAP, TD
Advanced Missile Rack ----------- F - 30" - 4AD - Precise, SAP, SL*
Q-Lasers ---------------------------- F - 12" - 4AD - MB, AP
Heavy Phasing Pulse Cannons - F - 12" - 6AD - AP, DD
Q-Lasers ---------------------------- P - 12" - 3AD - MB, AP
Heavy Phasing Pulse Cannons - P - 12" - 4AD - AP, DD
Q-Lasers ---------------------------- S - 12" - 3AD - MB, AP
Heavy Phasing Pulse Cannons - S - 12" - 4AD - AP, DD
Particle Beams --------------------- T - 6" --- 8AD - AF, TL
Railguns ----------------------------- T - 12" -- 6AD - AP. DD

* This weapon Ignores slow-loading trait unless crippled
 
Again the Problem is the "Fluff-Text" there is written, that the Nike has Railguns and Missiles and (Phased) Pulse Cannons.

Make it so, that the Railguns have 20" (like on other heavy EA Warvessels) with 4 AD front and 4 AD aft and the Pulse Cannons has only 12" with more AD.

**Edit**
Chern was faster
**Edit**
 
looking like an octurion now, altho octurion doesnt have the missiles. make the crew 75 and the missiles slow loading cos its got all round DD firepower as it is. railguns perhaps bought down to 4AD but range 20". and the particle beams are generally weak so should gain that trait and be 6AD, then you have a respectable warship. its actually still a far better choice on its own than either a nemesis or warlock but its looking closer to what is should be for war.
 
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