katadder said:
again chernobyls last efforts put it at armageddon level. guys the SFOS warlock is a good basis, going with more guns than a nemesis or armageddon warlock is putting another EA ship up at that PL. and 2 turns for a warship isnt right, especially EA ones. you want it to be fast then it should be at the same level as the marathon.
Eh, 2 turns and speed 10 really doesn't concern me. Speed tends to be more harmful than helpful when you're trying to get weapons boresighted.
Furthermore, I'd like to point out that if the Narn can design a ship at War level, then I bet the Earth Alliance can pull it out too.
This is what I'm going to be testing out today:
Nike-Class Battlecruiser
War-PL
Hull 6
Speed 8
Turns: 2 45
Interceptors 4
Flight Computer
Advanced Jump Point
Troops: 2
Craft: 2 Thunderbolts
Damage: 70/15
Crew: 70/20
Weapons:
Boresight: Heavy Particle Cannon. 25" 4AD. SAP, Beam, TD.
Turret: Railgun. 20" 6AD. AP DD
Turret: Adv. Missile Rack. 30" 4AD. SAP, Precise, Slow-loading (ignores until crippled)
Turret: Particle Beam. 5" 6AD. AF, Weak
Fore: Laser/Pulse Arrays. 15" 8AD. Twin-Linked
Port/Stardboard/Aft: Laser/Pulse Arrays. 15" 6AD. Twin-Linked
Ok, in looking at the SFoS Warlock, here's where how it breaks down:
Nike Advantages:
1 extra turn.
2" extra speed.
Ability to dump missiles and railguns in any arc.
Flight Computer.
Gains 2 AD on aft Laser/Pulse array.
Warlock Advantages:
Command +1
4 additional Troops
2 additional flights
10 extra crew
2 extra AD to front Laser/Pulse array.
Ok, looking at these numbers, I think things come out even. Yes by the numbers the Nike will be dumping out 2 more missiles per turn than the Warlock (4 every turn vs 6 every other turn), and it will be able to bring its missiles/railguns to bear easier.
However, I think this is the stat-line we would have developed if the Warlock hadn't been bumped to Armageddon considering the background and the role of the two different ships.
The Warlock is a primarily front firing vessel. The extra AD on the fore weapons along with the missiles being mounted to the fore confirms this.
The Nike is supposed to be a fast vessel that is more nimble than the Warlock. It also seems to cover more arcs effectively.
Though here's an idea. Any reasonable person is going to want to fire the Heavy Particle Cannon as often as possible. Therefore I'd think you'd _want_ to have a lot of crap mounted to your front in order to really maximize your damage on one ship.
A side-by-side comparison with the Marathon:
Nike:
Gains a 75% increase in damage.
Gains a 55% increase in crew.
Gains turret Railguns.
Gains turret Missiles.
Gains 2 AD on front and aft weapons.
Gains 2 AD on turret Particle Beam
Loses aft Boresight weapon.
Loses 2" speed.
Loses 1" range on Particle Beams.
Loses 2 Troops.
So in short, what we've done is take a Battle level ship, add some weapons, make it slower, and take some weapons and troops away from it, and give it an increase in damage/crew.
I for one see no reason how this design could be over the top. In fact I'm not convinced it's strong enough, as looking at it, I see no reason not to take 2 Marathons instead of it.