Nike Class Battlecruiser

prelude_to_war said:
I agree that it should bridge that gap. However at 10" speed (which I can see), the Hvy Particle Cannon should def. be only 25".

We could even drop it to 20" if we want it to be primarily a brawler and not a sniper (with speed 10 it'll still have long range capabilities). The explanation on why the Heavy Particle Cannon has less range could be something like power is being diverted in order to utilize the Hel-Track system along with getting the extra speed out of the engines.

prelude_to_war said:
The troops should be kept lower to my mind (2) - EFNI.org describes this ship as being high on automation and low on crew...and therefore the high crew threshold.

Agreed.

prelude_to_war said:
Also, Self-repair I think should be kept at D6...to stay in precedent.

This is my one point of contension. I feel that it should be less than the Nemesis (with a d6). Then again I also feel the Nemesis should have better self-repairing facilities, so d6 isn't quite so bad.

I think I'm going to test it out tomorrow and see how it does in perhaps a 3 War vs Drakh.
 
Make the Self Repair a fix number like 2 or 3.
And I think, that the extra Particel Beams are a little to much.
With the Q-Laser (in all Arcs are this F,A,P,S or B,F,A,P,S,T ?) with their Mini-Beam you have an exelent Anti-Fighter Weapon.

And if the Q-Laser Array are the same as the Light Multi-Phased Cutter on the Nemesis I would call them so too.
(Only for consistency with the EA weapons.)


Is the Nike War-Level ?
 
think it should be warlevel, looking similar to the SFOS warlock which was my suggestion. i would also lower the turns to 1 make it speed 8. if you like give us a top down picture we can add it to Vassal as a war level ship.
i will stat it up as posted with range 25" on the particle canon, speed 8 and turns 1, self repair d6. as a war ship also giving it 4 thunderbolts. also alot of peopels complaints about self repair and crew, have upped the crew to 80/20 much like the SFOS warlock. and as someone suggested, like the nemesis with all round mini beams no need for the particle beams antifighter. also renamed the mini beams to light multi phased cutters, much like the nemesis as someone else suggested. this gives us:

Nike class cruiser WAR pl

speed 8 damage 70/18 craft 4 starfurys
turns 1/45 crew 80/20 special rules: Advanced jump point, Flight Computer, Self Repair 1d6, interceptors 4
hull 6 troops 2 in service 2268+

WEAPON RANGE ARC AD SPECIAL
Heavy Particle Cannon 25 B 4 Beam, SAP, TD
Rail Gun 20 F/A 4 AP, DD
Light Multi-Phased Cutter 10 F/A/P/S 6 AP, MB, TL
Missile Rack 30 T 4 P, SL**, SAP

*HEL Track - the Nike gains a +1 bonus on all attempts to break through a targets stealth
**This weapon ignores the Slow-Loading trait unless the Nike is crippled



that ok with people? if so will get it added to vassal so those who use this program can also use the ship there.
 
no, i'm basing it off the SFOS warlock stats which most people wish they still had as a warship. and speed 8 is still faster than most warships.
 
katadder said:
think it should be warlevel, looking similar to the SFOS warlock which was my suggestion. i would also lower the turns to 1 make it speed 8. if you like give us a top down picture we can add it to Vassal as a war level ship.
i will stat it up as posted with range 25" on the particle canon, speed 8 and turns 1, self repair d6. as a war ship also giving it 4 thunderbolts. also alot of peopels complaints about self repair and crew, have upped the crew to 80/20 much like the SFOS warlock. and as someone suggested, like the nemesis with all round mini beams no need for the particle beams antifighter. also renamed the mini beams to light multi phased cutters, much like the nemesis as someone else suggested. this gives us:

Nike class cruiser WAR pl

speed 8 damage 70/18 craft 4 starfurys
turns 1/45 crew 80/20 special rules: Advanced jump point, Flight Computer, Self Repair 1d6, interceptors 4
hull 6 troops 2 in service 2268+

WEAPON RANGE ARC AD SPECIAL
Heavy Particle Cannon 25 B 4 Beam, SAP, TD
Rail Gun 20 F/A 4 AP, DD
Light Multi-Phased Cutter 10 F/A/P/S 6 AP, MB, TL
Missile Rack 30 T 4 P, SL**, SAP

*HEL Track - the Nike gains a +1 bonus on all attempts to break through a targets stealth
**This weapon ignores the Slow-Loading trait unless the Nike is crippled



that ok with people? if so will get it added to vassal so those who use this program can also use the ship there.

Three things.

1. We called it a Q-Laser Array because that's what the EFNI named its weapons. Trying to be consisitant there too.
2. It got more speed and more turns because it's supposed to be a fast strike vessel.
3. Only 2 flights of thunderbolts because, again, EFNI gives the numbers of T-bolts it has and it comes up to 2 flights.
 
thought EFNI said 2 squadrons. which is actually 4 flights. plus you want it viable as a war ship, going on the turns and stuff its getting a bit much. i guess could have 2 turns but that may make it overpowering
EA isnt renowned for highly manouvrable ships at that level.
 
@kritikalfailure:
Than make it only fast (10" Speed is very good). But not so manouverable.
The 1/45° is good for a Cruiser.
Or give it an Afterburner like the Victory has.
But again, the EA has not the Tech for (big) manouverable ships.

@katadder:
But even the 4AD for the Warlock was very weak for a War Level ship.
The Heavy Particle Beam should be much better as a Heavy Laser.
And 6AD SAP,DD,B are better as 4AD SAP,TD,B.

And in the tournament version of the Warlock it got 6AD for the Main Gun.
 
I see the Nike comming into it's own as replacement for the previous Warlock configuration, exept for a few tweaks.

Drop the command +1, drop the missile rack (seeing the model doesn't have anny) Make auxiliary craft mandatory T-bolts and reduce them to two flights.
Give the heavy particle cannon an extra 10" on its range (to make it more like the Warlock one) and give the front railguns and all the laser/pulse arrays +2 AD to their firepower to compensate the loss of the missile rack.

I'll be playtesting this variant as soon as I have the model, I already have three opponents who want to participate (Mimbari - ISA & Narn)

Now all the Crusade era EA needs are decent patroll & skirmish choises

Boreas Advanced Cutter (Patroll)

Speed: 10 Damage: 10/3 Craft: None
Turns: 2/45° Crew: 10/3 In Service: 2268+
Hull: 4 Troops: 1
Special rules: Interceptors 2, Jump Point

Weapon Range Arc AD Special
Missile rack 30" F 2 Slow-loading, preciese, Super AP
Pulse Array 8” F 3 Twin-Linked
Pulse Array 8” S 3 Twin-Linked
Pulse Array 8” P 3 Twin-Linked
Particle Beam 5” T 2 Anti-Fighter-Weak

Pegasus Advanced Frigate (Skirmish)

Speed: 9 Damage: 26/6 Craft: None
Turns: 1/45° Crew: 24/6 In Service: 2266+
Hull: 5 Troops: 2
Special rules: Interceptors 3, Advanced Jump Point, Flight Computer

Weapon Range Arc AD Special
Light Particle Cannon 18” B 2 Beam, Super AP, Double Damage
Pulse Array 12” F 4 Twin-Linked
Pulse Array 12” S 4 Twin-Linked
Pulse Array 12” P 4 Twin-Linked
Pulse Array 12” A 4 Twin-Linked
Missile Launcher 30” F 2 Super AP, Precise, Slow Loading
Particle Beam 5” T 3 Anti-Fighter-Weak
 
I know it's been mentioned repeatedly, but, there is a reson they don't have those choices.
 
Prelude: First class work sir, full Nova broadside salute to you!

Sorry this is somewhat later than everyone elses ravings, been busy writing the next S&P article so missed the pics turning up.

Personal view on stats, This ship should definitely retain the 10" move and 2 turns @ 45. This ship looks fast, and should only be used by those who have the figure, so can and should have a bit of an edge on other ships.

Anyone useing Nike stats without having actually acquired one of these exceptionally cool looking ships should be roundly riddiculed as a cheese eating surrender monkey who's more interested in numbers than gaming!
 
Prelude,

Just ordered one of your fine pieces of work. I look forward to receiving it. It just looked so awesome and you put so much time and effort into it, I had to reward that. Have you developed stats for it specifically?

Thanks again for the good work! I wish I could do so good.

Chris
 
Nightmares about Minbari said:
Prelude: First class work sir, full Nova broadside salute to you!

Sorry this is somewhat later than everyone elses ravings, been busy writing the next S&P article so missed the pics turning up.

Personal view on stats, This ship should definitely retain the 10" move and 2 turns @ 45. This ship looks fast, and should only be used by those who have the figure, so can and should have a bit of an edge on other ships.

Anyone useing Nike stats without having actually acquired one of these exceptionally cool looking ships should be roundly riddiculed as a cheese eating surrender monkey who's more interested in numbers than gaming!

did you not know that custom designs generally have to be downgraded in stats to what they could be so that you guys who buy one dont get called cheese eating surrender monkeys. making it a warlock like SFOS stats, but with the 6AD mini beams instead of the laser/pulse arrays would put you at war level, anything else you overtaking the nemesis and therefore an armageddon ship.
 
Katadder: Didn't know that, personally don't agree.

A custum ship of this quality should be superior to the generally available ships for one reason. More people will by preludes exceptional ships, he'll make more money and will be encouraged to do another design. What's wrong with this?

Personally I bought one of these purely for the pleasure of owning a unique figure, and have no idea what stats I'll be using for it. But if some people buy one because they want a powerful ship, good!
 
you bought it for the right reasons, but if people keep making custom ships and justifying the power of it because its custom then you giving them more excuse to do this. alot of EA players said they wanted the warlock back at war, so i went with that for the nike except the mini beams, self repair, non slow loading missiles and HELtrack so thats still a ship far more powerful than the SFOS warlock without hitting the realms of armageddon like everyone else seems to want it stats to be (altho not its PL).
 
Like I said, I've not seriously looked at the stat line in fine detail, will find a set of stats that fit the bill when I finally get the ship. The only thing I feel strongly about is the speed and agility that the ship should have. The other Crusade EA ships have a armoured brick (OK, cool armoured brick) look to them, but the Nike looks sleek and sexy, a cut above the others in speed.
 
actually still looks like an armoured brick ;) a cool one but still. and its space, looks have nothing to with speed. its to do with the engines ability to accelerate and decelerate the ship that is the speed and manouvreability. if you want more speed/turns then you would be taking a hit to firepower, just look at the G'Vrahn compared to a Bin'Tak and see what i mean.
 
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