Perused the EFNI.org site for background on the Nike to see what potential stats it could have. These bullets are paraphrased from the site:
"the main antiship weapons are a couple of Mk VI Heavy Particles cannons"
- 30" range, SAP, DD, 6AD, Boresighted, Beam
"and a battery of 32 heavy antiship missiles with 8 launching tubes with autoloaders."
- 30" range, SAP, Precise, 4AD, F, ignores Slow-loading until crippled
"The antiship firepower is furtherly enhanced by the installation of six General Electric GAD 16-U Q-Spoiling lasers: these weapons, while limitated in terms of the damage they can inflict with a single shot, have an excellent piercing power and a very high rate of fire: a Nike, with all its Q-laser firing, can hit the target with more than 70 shots each second, and so in a few moments the cumulative damage of hundreds of perforations through the hull can easily cripple or destroy a target."
- 12" range, SAP, 6 AD, P, S, F, A, Mini-beam
"For the short range combat, are available four M111 heavy pulse twin turrets and two Railgun turrets."
- heavy pulse twin turrets: 6AD, TL, F,A,P,S, 10"
- two railgun turrets: 6AD, T, AP, DD, 12"
"A well distributed battery of antifighter/interceptor light pulse systems completes the combat suite."
- Particle Beams: 4AD, T, 5", AF
"Powerful weapons and heavy protection, matched with high speed and manoeuverability make this ship well able to hold the line and to go against every other known warship of the younger races.
The Nike is powered by three gravitic enhanced fusion reactors of new design (Power output classified), has a flight line of 24 thunderbolts, and a sensor suite that is said to be the most advanced and effective ever embarked on an Earth Alliance ship."
War level PL
Hull: 6
Speed: 8
Turns: 2/45
Damage: 70/18
Crew: 65/16
Troops: 2
Craft: 4 T-bolts
Special Rules: AJP, Flight Computer, Interceptors 4, Self-repair 1D6, HEL Tracking system
First attempt at creating stats...too powerful? Not enough?