DietCokeofEvil
Mongoose
Heya guys!
I have been elected to run our new RPG game, and its been decided that its going to be Traveller.
The only one with Traveller experience is one of the players, who played like twenty years ago while he was stationed with the marines. He has vague memories of the game being a lot of fun.
I did some research on Traveller and decided that it would probably be best to start with Mongoose Traveller, since its new and updated and will be supported (hopefully). I was going to go with the T5 CD first, but it doesn't look like its coming out any time soon.
Anyways.. I've never really run a sci-fi game before, with our groups mainly playing 3.5 D&D. I've skimmed all the previews and Traveller seems to be very different. Ok here's my questions.
1) Is there character development in Traveller? Like, experience points and levels in D&D or skill increases in World of Darkness? It seems like your character starts already developed with little room for growth.
2) I've decided to run the game in the main Traveller setting. Is there some generic story hook used to tie characters together? Like in D&D everyone plays an adventurer. Is there some sort of agency that everyone belongs to or something like that? I'm having a hard time imagining what the characters actually do in a game. Some of the posts here mention running trade routes and stuff and that sounds kind of boring. What kind of sessions/stories do you guys run?
3) What kind of learning curve does Traveller have? Is it a more difficult system to learn or something easier?
4) As far as the default setting/time period for Mongoose Traveller goes, is there some good wiki online to read about it?
Thanks in advance!
I have been elected to run our new RPG game, and its been decided that its going to be Traveller.
The only one with Traveller experience is one of the players, who played like twenty years ago while he was stationed with the marines. He has vague memories of the game being a lot of fun.
I did some research on Traveller and decided that it would probably be best to start with Mongoose Traveller, since its new and updated and will be supported (hopefully). I was going to go with the T5 CD first, but it doesn't look like its coming out any time soon.
Anyways.. I've never really run a sci-fi game before, with our groups mainly playing 3.5 D&D. I've skimmed all the previews and Traveller seems to be very different. Ok here's my questions.
1) Is there character development in Traveller? Like, experience points and levels in D&D or skill increases in World of Darkness? It seems like your character starts already developed with little room for growth.
2) I've decided to run the game in the main Traveller setting. Is there some generic story hook used to tie characters together? Like in D&D everyone plays an adventurer. Is there some sort of agency that everyone belongs to or something like that? I'm having a hard time imagining what the characters actually do in a game. Some of the posts here mention running trade routes and stuff and that sounds kind of boring. What kind of sessions/stories do you guys run?
3) What kind of learning curve does Traveller have? Is it a more difficult system to learn or something easier?
4) As far as the default setting/time period for Mongoose Traveller goes, is there some good wiki online to read about it?
Thanks in advance!