We are playing around with a new style of Traveller character sheet - all comments welcomed!
http://www.mongoosepublishing.com/pdf/travcharnew.pdf
http://www.mongoosepublishing.com/pdf/travcharnew.pdf
Infojunky said:It's a nice start now get it to fit on an Index Card.... :mrgreen:
AndrewW said:
Reynard said:Decorative and retro. I'd like to see a character sheet with a bit of flair but that much black filler is an ink killer. Make the top an similar with an open design with the logo from the other sheet and offset to the left. It could free up space for the other lines and especially racial traits. Some aliens have a lot of info that would end up in very tiny print or sideways in the margin.
I also agree there should be a skill section with blank lines for players to add what skills they actually have, we can guess everything else is Skill 0. About twenty, maybe two dozen, slots should be sufficient for even some retiring old geezer. There's enough room by each Characteristic to track damage; I like that. Keep the font large for at a glance ease.
If there's room left after shuffling, a note area to track pertinent information could fill it out.
msprange said:We are playing around with a new style of Traveller character sheet - all comments welcomed!
http://www.mongoosepublishing.com/pdf/travcharnew.pdf
That's what the back of the character sheet is for.TrippyHippy said:The character generation system is one of the biggest selling points of the game - so why can’t the idea be sold a bit with the ‘shop window’ (i.e the character sheet) of the game? Moreover, if we actually have space to record events and mishaps, it actually retains some character background on the sheet too - which is useful for role plying purposes.
I disagree. I think that the career developments and life path choices should be right there on display, as it informs roleplaying in the game. Moroever, what makes you think there will be a formatted back of the sheet?ShawnDriscoll said:That’s what the back of the character sheet is for.TrippyHippy said:The character generation system is one of the biggest selling points of the game - so why can’t the idea be sold a bit with the ‘shop window’ (i.e the character sheet) of the game? Moreover, if we actually have space to record events and mishaps, it actually retains some character background on the sheet too - which is useful for role plying purposes.
I was thinking the back side would be a blank page. Then anything about backstory could be written on it. And notes, etc. That's what I've always used the back side for. Anyway, you're grown. No one is stopping you from doing your own desktop publishing.TrippyHippy said:I disagree. I think that the career developments and life path choices should be right there on display, as it informs roleplaying in the game. Moroever, what makes you think there will be a formatted back of the sheet?ShawnDriscoll said:That’s what the back of the character sheet is for.TrippyHippy said:The character generation system is one of the biggest selling points of the game - so why can’t the idea be sold a bit with the ‘shop window’ (i.e the character sheet) of the game? Moreover, if we actually have space to record events and mishaps, it actually retains some character background on the sheet too - which is useful for role plying purposes.
ShawnDriscoll said:I was thinking the back side would be a blank page. Then anything about backstory could be written on it. And notes, etc. That's what I've always used the back side for. Anyway, you're grown. No one is stopping you from doing your own desktop publishing.