Zipp Dementia
Mongoose
I was just wondering how closely the Mongoose publication mirrors the original Rune Quest rules (or if they mirror a specific edition closely). Have there been any major changes?
Trifletraxor said:MAJOR changes yes. Mainly to bring in the D20 crowd I guess.
SGL.
Trifletraxor said:MAJOR changes yes. Mainly to bring in the D20 crowd I guess.
Zipp Dementia said:Good changes or bad, would you say? I've only been able to find bits and pieces on the old game... the books are pretty rare.
Mikko Leho said:Trifletraxor said:MAJOR changes yes. Mainly to bring in the D20 crowd I guess.
I have to disagree on that: MRQ is still much like past RQ. There are a lot of minor changes but nothing really changes how the game actually plays (hero points might be the single biggest change).
Zipp Dementia said:Good changes or bad, would you say? I've only been able to find bits and pieces on the old game... the books are pretty rare.
If you are looking for the ultimate edition of RQ, I have one advice for you: don't. There are people who consider RQ2 to be better than RQ3, some will prefer unpublished RQ4, rather peculiar folk like RQ Slayers, some will mention Stormbringer, some have high hopes for Chaosium's BRP book etc. If you like MRQ, play as it and if not, look for something else completely.
Zipp Dementia said:Thanks for the advice. I really do like MRQ, actually.
Zipp Dementia said:I could want for a larger lists of spells
Zipp Dementia said:Total health as described above. It will probably make things harder for my group, but it really does seem to make sense, especially if none of the other tables have changed. I'll allow resiliance rolls to avoid unconciousness and death.
Zipp Dementia said:The old skill improvement system, where you tick off skills that were used well or a lot during the adventure, and they get a free chance of improvement at the end of the quest, along with the two-three of choice.
Zipp Dementia said:For now, I'm trying to get by with Monsters, Companion, and the Core Book. I'm kind've low on money. And I do think I'm more interested in making my own world, so while I hear excellent things about Glorantha, it only niggles at my spending compulsion a little bit.
weasel_fierce said:Zipp Dementia said:For now, I'm trying to get by with Monsters, Companion, and the Core Book. I'm kind've low on money. And I do think I'm more interested in making my own world, so while I hear excellent things about Glorantha, it only niggles at my spending compulsion a little bit.
You can check out the Companion SRD for free on the mongoose site.
The monsters book is very nice, but the core book does have a handfull of critters.
RQ3 experience goes like this.. for short: Any skill used successfully during the game gets a chance to improve. Improvement roll is like in MRQ, roll over skill to improve (it was 1D6 but I prefer D4+1)
YOu can also pay somebody to train you. This takes money, and a number of hours equal to current skill. Your skill changes 1D6-2 (so its possible to loose a point due to bad instruction)
Zipp Dementia said:I already own those three (one in pdf form). It's the world supplemental stuff I'm debating on.
weasel_fierce said:Zipp Dementia said:I already own those three (one in pdf form). It's the world supplemental stuff I'm debating on.
I'd buy Cults of glorantha 1 and 2 just for the fact they contain a butt ton of spells, and you can always borrow the deities you like.
If you're making your own world, I'd skip on the rest. Dont ignore the arms&equipment book though. Its a very nice book (much to my own surprise)
AKAramis said:Mangled combat
Zipp Dementia said:AKAramis said:Mangled combat
Really? I haven't seen any problems with the combat system, especially once you add in the player's errata.
Zipp Dementia said:I was just wondering how closely the Mongoose publication mirrors the original Rune Quest rules (or if they mirror a specific edition closely). Have there been any major changes?
- The old skill improvement system, where you tick off skills that were used well or a lot during the adventure, and they get a free chance of improvement at the end of the quest, along with the two-three of choice.
RQ3 experience goes like this.. for short: Any skill used successfully during the game gets a chance to improve. Improvement roll is like in MRQ, roll over skill to improve (it was 1D6 but I prefer D4+1)
Balgin Stondraeg said:Zipp Dementia said:I was just wondering how closely the Mongoose publication mirrors the original Rune Quest rules (or if they mirror a specific edition closely). Have there been any major changes?
Original? Technicaly this is RQ 4th edition and I can only speak for 3rd (and some late 2nd) myself.
Trifletraxor said:4th edition would be RQ:AiG - RuneQuest: Adventures in Glorantha.
I would say technically this is Mongoose RuneQuest 1st edition. It uses a d100 for skill resolution, but is not much of a continium of the previous editions. It's not like Mongoose is paying any royalty fees to the original creators of RuneQuest.
SGL.
Technically it's at least 5th if not 6th...Balgin Stondraeg said:Zipp Dementia said:I was just wondering how closely the Mongoose publication mirrors the original Rune Quest rules (or if they mirror a specific edition closely). Have there been any major changes?
Original? Technicaly this is RQ 4th edition and I can only speak for 3rd (and some late 2nd) myself.